{"title":"Actual historical storytelling in videogame cybertexts: strategies of memorial media rhetoric","authors":"Dmitriy Belyaev, Ulyana P. Belyaeva","doi":"10.31166/voprosyistorii202310statyi45","DOIUrl":null,"url":null,"abstract":"The article is devoted to the practice of popular historical storytelling, implemented within the framework of video-game media texts, which today is a noticeable part of the discursive space of public history. The article emphasizes the significant role of non-academic historical texts in the formation of sustainable content structures of public historical consciousness. The nature of the formal-linguistic and conceptual-content adaptation of historical narratives to the semiotic framework of video game media rhetoric is considered. The fundamental differences in the architectonics of video-game storytelling and textual-narrative “stories about the past” are revealed.","PeriodicalId":506572,"journal":{"name":"OOO \"Zhurnal \"Voprosy Istorii\"","volume":"114 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"OOO \"Zhurnal \"Voprosy Istorii\"","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.31166/voprosyistorii202310statyi45","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The article is devoted to the practice of popular historical storytelling, implemented within the framework of video-game media texts, which today is a noticeable part of the discursive space of public history. The article emphasizes the significant role of non-academic historical texts in the formation of sustainable content structures of public historical consciousness. The nature of the formal-linguistic and conceptual-content adaptation of historical narratives to the semiotic framework of video game media rhetoric is considered. The fundamental differences in the architectonics of video-game storytelling and textual-narrative “stories about the past” are revealed.