Hubungan Intensitas Bermain Game Online Mobile Legend dengan Self Regulated Learning Siswa SMAN 1 Prajekan di Bondowoso

Bayu Dwi Maulana Putra, Iin Ervina, Anggraeni Swastika Sari
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Abstract

Self Regulated Learning is a process for individuals to regulate their learning patterns independently to gain knowledge, such as goal setting, planning, learning strategies, self-strengthening and self-instruction. Self-regulated learning is really needed by students to regulate themselves in improving their learning abilities. This research aims to determine the relationship between the intensity of playing mobile legend online games and the self-regulated learning of students at SMAN 1 Prajekan in Bondowoso. The type of research used is quantitative research with correlational methods. The population in this study was 168 students of SMAN 1 Prajekan with a sample of 122 students. The sampling technique uses purposive sampling. Data collection uses Google Form and distribution via WhatsApp messages. The scale used is the Online Game Playing Intensity scale which was adapted from Nugroho's (2020) research (18 items; α= 0.920). The Self Regulated Learning Scale was adapted from research by Sari & Linsiya (2022) (14 items; α= 0.698). The results of this study show that there is a significant negative relationship between the intensity variable of playing mobile legend online games (X) and the self-regulated learning variable (Y) of (r = -0.461; p < 0.05). This means that the higher the intensity of playing mobile legend online games, the lower the students' self-regulated learning, and vice versa
邦多沃索 SMAN 1 Prajekan 学生玩手机传奇网络游戏的强度与自我调节学习之间的关系
自我调节学习(Self Regulated Learning)是个人为获得知识而自主调节学习模式的过程,如设定目标、制定计划、学习策略、自我强化和自我指导等。学生确实需要通过自我调节来提高学习能力。本研究旨在确定玩手机传奇网络游戏的强度与邦多沃索SMAN 1 Prajekan学校学生自我调节学习之间的关系。采用的研究类型是相关方法的定量研究。研究对象为SMAN 1 Prajekan的168名学生,样本为122名学生。抽样技术采用目的性抽样。数据收集使用谷歌表格,并通过 WhatsApp 发送信息。使用的量表是网络游戏强度量表,该量表改编自 Nugroho(2020 年)的研究(18 个项目;α= 0.920)。自我调节学习量表改编自 Sari 和 Linsiya(2022 年)的研究(14 个项目;α= 0.698)。研究结果表明,玩手机传奇类网络游戏的强度变量(X)与自我调节学习变量(Y)之间存在显著的负相关(r = -0.461; p < 0.05)。这意味着玩手机传奇网络游戏的强度越高,学生自我调节学习的程度越低,反之亦然。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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