Interactive Multimedia Based on Android Applications: Development of Learning Media for Non-Formal Schools

Susanto Susanto, Burmansah Burmansah, Komang Sutawan, Wistina Seneru, Rapiadi Rapiadi
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Abstract

Learning media encourages learning. Limitations of learning media in Buddhist education in Sunday schools give impetus to researchers to develop multimedia to develop appropriate media. This research aims to build Android application-based learning media on the material of puja facilities and infrastructure in Buddhism. A Multimedia set is expected to be able to provide good results in learning. This approach uses research and development methods to develop Android-based Multimedia as a learning medium for Buddhist Sunday Schools in Pesawaran Regency. The study population was 144, with a sample of 21 learners. The development flow refers to the Bord and Gall development steps. The data analysis technique used is descriptive percentages to determine the questionnaire's validity and reliability and evaluate the product's effectiveness—assessment of product trials tested to media experts, material experts, and teacher and student users. The results showed that Android-based Multimedia had passed validation and operational tests with reasonable criteria, and the effects of field tests showed a significant difference between the average scores before and after using the application. Therefore, the application developed can be an effective learning medium for Buddhist Sunday Schools.
基于 Android 应用程序的互动多媒体:为非正规学校开发学习媒体
学习媒体鼓励学习。主日学校佛教教育中学习媒体的局限性推动了研究人员开发多媒体以开发合适的媒体。本研究旨在以佛教中的法会设施和基础设施为素材,建立基于 Android 应用程序的学习媒体。希望多媒体集能提供良好的学习效果。本研究采用研究与开发方法,为白沙瓦兰地区的佛教主日学校开发基于安卓系统的多媒体作为学习媒体。研究对象为 144 人,样本为 21 名学习者。开发流程指的是 Bord 和 Gall 开发步骤。使用的数据分析技术是描述性百分比,以确定问卷的有效性和可靠性,并评估产品的有效性--对媒体专家、教材专家、教师和学生用户进行产品试用测试评估。结果表明,基于安卓系统的多媒体以合理的标准通过了验证和操作测试,现场测试的效果显示,使用该应用程序前后的平均得分有显著差异。因此,所开发的应用程序可以成为佛教主日学的有效学习媒介。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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