GAMIFICATION CONCEPT OF FIVE SENSES IN LEARNING RECEPTIVE LANGUAGE SKILL IN THE GERMAN LANGUAGE EDUCATION STUDY PROGRAM

Carolina Lestuny, Piet Soumokil
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Abstract

Fun learning has an impact on students and lecturers. To create fun learning, it is necessary to have a game concept which contributes in learning. Gamification is not a new thing in the learning process but an important part that needs to be implemented. Receptive language skill is a subject with two language skills namely reading comprehension (Lesen) and listening comprehension (Hören).  The learning process that is being carried out is quite boring because of boredom and difficulties in understanding written texts and audio texts. This research was conducted with the aim of knowing the application and perceptions of students about the concept of gamification "Five Senses" its contribution in learning. The sample in this study was 12 students. The method used was descriptive qualitative with descriptive statistical data analysis techniques. The instruments used in this study were questionnaires and observation sheets. The results of the study show that students are very motivated and enthusiastic in learning with this concept. In addition, learning using this concept creates a fun learning atmosphere and students are actively involved in building communication.
在德语教育研究项目中学习接受性语言技能的五感游戏化概念
趣味学习对学生和教师都有影响。要创造趣味学习,就必须有一个有助于学习的游戏概念。游戏化并不是学习过程中的新事物,而是需要实施的重要部分。接受语言技能是一门包含两种语言技能的学科,即阅读理解(Lesen)和听力理解(Hören)。 正在进行的学习过程相当枯燥乏味,因为在理解书面文本和音频文本时会感到无聊和困难。本研究旨在了解学生对游戏化概念 "五感 "在学习中的应用和看法。本研究的样本为 12 名学生。采用的方法是描述性定性和描述性统计数据分析技术。研究使用的工具是调查问卷和观察表。研究结果表明,学生在学习这一概念时非常积极和热情。此外,使用这一概念的学习营造了一种有趣的学习氛围,学生们积极参与到建立沟通的过程中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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