Thinking through the tool: collaborative archaeological bodywork in immersive virtual reality

IF 1.6 0 ARCHAEOLOGY
Giles Spence Morrow, Steven A. Wernke
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引用次数: 0

Abstract

Thanks to currently available very high-resolution three-dimensional (3D) models via photogrammetric techniques as a primary method of archaeological documentation, constructing immersive, high-fidelity simulacra is imminently possible. This paper considers how the scale at which the human body interacts with immersive digital models is especially important for understanding the affordances and ergonomics of past things and places. The implications of this isometry between archaeological objects of analysis and emerging capabilities to interact with them through digital surrogates in the present are manifold. By enabling interaction with objects and contexts in immersive virtual space, such observational experiences create in silico engagements that are repeatable, distributable, and collaborative. In particular, it is the collaborative capacity of this technology that this paper explores using online immersive virtual reality (iVR). Collaborative online iVR is used in this research as a key instrument for enhancing understanding and reinterpreting the digital records of two archaeological sites under excavation in Peru. The case studies analyzed show a variety of cultural, geographic, and temporal contexts in the Andean region, which illustrates the broad potential of iVR for archaeological hermeneutics. Through iVR frameworks, the authors engage with embodied reconsiderations of Catholic ritual spaces within a planned colonial town in the southern Peruvian highlands and the pre-Columbian site of Huaca Colorada on the north coast. Synchronous scalar experiences that privilege the affordances of architectural space within digital models create opportunities for embodied experience and collaborative dialogue. A fundamental argument is the capacity to digitally inhabit these places and manipulate materials holds subtle as well as profound epistemological and hermeneutic implications for archaeological knowledge construction.
通过工具进行思考:沉浸式虚拟现实中的协作考古身体工作
由于目前可以通过摄影测量技术获得非常高分辨率的三维(3D)模型,并将其作为考古记录的主要方法,因此构建身临其境的高保真模拟模型指日可待。本文探讨了人体与沉浸式数字模型互动的尺度如何对理解过去事物和场所的承受能力和人体工程学尤为重要。这种考古分析对象与通过数字代理在当前与之互动的新兴能力之间的等距关系所产生的影响是多方面的。通过在身临其境的虚拟空间中与对象和环境进行互动,这种观察体验创造了可重复、可传播和可合作的默观参与。特别是,本文利用在线沉浸式虚拟现实技术(iVR)探索的正是这种技术的协作能力。本研究将协作式在线 iVR 用作加强理解和重新解释秘鲁两个发掘中考古遗址的数字记录的重要工具。所分析的案例研究展示了安第斯地区不同的文化、地理和时间背景,说明了 iVR 在考古诠释学方面的广泛潜力。通过 iVR 框架,作者参与了对秘鲁南部高原一个规划中的殖民城镇和北部海岸 Huaca Colorada 前哥伦布遗址中天主教仪式空间的体现性重新考虑。同步标度体验在数字模型中优先考虑了建筑空间的承受能力,为身体体验和合作对话创造了机会。一个基本论点是,以数字方式居住在这些地方并操作材料的能力对考古知识的构建具有微妙而深刻的认识论和诠释学意义。
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来源期刊
CiteScore
5.20
自引率
21.70%
发文量
19
审稿时长
20 weeks
期刊介绍: Virtual Archaeology Review (VAR) aims the publication of original papers, interdisciplinary reviews and essays on the new discipline of virtual archaeology, which is continuously evolving and currently on its way to achieve scientific consolidation. In fact, Virtual Archaeology deals with the digital representation of historical heritage objects, buildings and landscapes through 3D acquisition, digital recording and interactive and immersive tools for analysis, interpretation, dissemination and communication purposes by means of multidimensional geometric properties and visual computational modelling. VAR will publish full-length original papers which reflect both current research and practice throughout the world, in order to contribute to the advancement of the new field of virtual archaeology, ranging from new ways of digital recording and documentation, advanced reconstruction and 3D modelling up to cyber-archaeology, virtual exhibitions and serious gaming. Thus acceptable material may emerge from interesting applications as well as from original developments or research. OBJECTIVES: - OFFER researchers working in the field of virtual archaeology and cultural heritage an appropriate editorial frame to publish state-of-the-art research works, as well as theoretical and methodological contributions. - GATHER virtual archaeology progresses achieved as a new international scientific discipline. - ENCOURAGE the publication of the latest, state-of-the-art, significant research and meaningful applications in the field of virtual archaeology. - ENHANCE international connections in the field of virtual archaeology and cultural heritage.
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