Estuning Dewi Hapsari, Inung Diah Kurniawati, Kodrat Eko Putro Setiawan, Muhammad Isya Noor Mahendra
{"title":"Kindergarten in the Digital Era: Developing Engaging Android-Based Educational Tools for Letters and Numbers","authors":"Estuning Dewi Hapsari, Inung Diah Kurniawati, Kodrat Eko Putro Setiawan, Muhammad Isya Noor Mahendra","doi":"10.31849/utamax.v5i3.14539","DOIUrl":null,"url":null,"abstract":"Technological developments have had a huge impact on the world of education. One of them is learning media. The development of computer technology has been able to display information in various forms including multimedia. Learning media is very important in helping students understand the material provided. With the development of learning media it is hoped that kindergarten children can easily understand letters and numbers. The purpose of this research is to develop interactive learning media to recognize letters and numbers based on Android for Kindergarten. This research was conducted at Cahaya Wonoasri Kindergarten Madiun. This research is development research with ADDIE model. Data collection techniques used in the form of observation interviews and questionnaires. Questionnaires are used to collect expert validation data. The results of the development of this learning media are in the form of applications that can be run on Android cellphones. Learning media is made in such a way that it is attractive to children. The results of the study showed that the results of the validity test of the content expert on learning media received good qualifications. The findings from the results of the validity test of the learning design expert got a good qualification. While the results of the validity test of learning media experts obtained very good qualifications and the results of individual trials received good qualifications","PeriodicalId":508537,"journal":{"name":"Utamax : Journal of Ultimate Research and Trends in Education","volume":"5 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Utamax : Journal of Ultimate Research and Trends in Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.31849/utamax.v5i3.14539","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Technological developments have had a huge impact on the world of education. One of them is learning media. The development of computer technology has been able to display information in various forms including multimedia. Learning media is very important in helping students understand the material provided. With the development of learning media it is hoped that kindergarten children can easily understand letters and numbers. The purpose of this research is to develop interactive learning media to recognize letters and numbers based on Android for Kindergarten. This research was conducted at Cahaya Wonoasri Kindergarten Madiun. This research is development research with ADDIE model. Data collection techniques used in the form of observation interviews and questionnaires. Questionnaires are used to collect expert validation data. The results of the development of this learning media are in the form of applications that can be run on Android cellphones. Learning media is made in such a way that it is attractive to children. The results of the study showed that the results of the validity test of the content expert on learning media received good qualifications. The findings from the results of the validity test of the learning design expert got a good qualification. While the results of the validity test of learning media experts obtained very good qualifications and the results of individual trials received good qualifications