Virtual Tourism in Berastagi Based on Roblox Metaverse Post-Covid-19 Pandemic

Rian Farta Wijaya, Virdyra Tasril, Ranti Eka Putri, Dian Nabila Putri, Muhammad Rifai Sipayung
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Abstract

The limited mobility and tightening of social restrictions have resulted in most tourist destinations becoming devoid of visitors. However, amid these challenges, an innovative concept has emerged that has captured attention, namely, the Virtual Tourism of Berastagi based on the Roblox Metaverse. The aim of this research is to provide a safe and innovative alternative for tourists, especially in the post-Covid-19 situation. Additionally, it is also expected to enhance the potential for future tourism visits to Berastagi. One of the platforms utilized is Roblox, a popular gaming and metaverse platform among children and teenagers. Through this platform, tourists can access Berastagi virtually with greater ease and interactivity.
基于 Roblox Metaverse 的贝拉斯塔吉虚拟旅游:科威德-19 大流行后
有限的流动性和日益严格的社会限制导致大多数旅游目的地游客寥寥无几。然而,在这些挑战中,一个创新概念的出现吸引了人们的注意,那就是基于 Roblox Metaverse 的贝拉斯塔基虚拟旅游。这项研究的目的是为游客提供一个安全、创新的选择,尤其是在 "科维德-19 "事件后的形势下。此外,它还有望提高贝拉斯塔吉未来的旅游访问潜力。所使用的平台之一是 Roblox,这是一个在儿童和青少年中广为流行的游戏和元宇宙平台。通过该平台,游客可以更轻松、更互动地虚拟访问贝拉斯塔基。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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