Children Perception of 3D Usual Shapes in Virtual Environments

Romain Beauset, Natacha Durosin
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Abstract

Improving the understanding of the 3D perception spatial ability for children is an important issue for research in the areas of cognitive and developmental psychology, particularly in virtual environments where perceptive behaviors could differ from real environment. The aim of this research is to evaluate if children from 6 to 10 years old are able to perceive usual 3D shapes displayed in virtual environment like in 3D world.In an experimentation, children (N =218) are split in groups faced with different modalities of representation of 3D shapes they are allowed to manipulate or only observe: virtual representations on touchpad or real representation with 3D models. They have to solve recognition task of usual 3D shapes (cube, cylinder, triangular prism, etc.). If results indicate that majority of children adequately perceived virtual usual 3D shapes, this ability is not acquired for everyone and is more problematic than perception of 3D models. Some shapes, like the triangular prism, were less adequately perceived. Results call for prudence regarding the use of virtual 3D shapes with children for example during 3D geometry learning.
儿童对虚拟环境中三维惯常形状的感知
提高对儿童三维空间感知能力的认识是认知和发展心理学研究领域的一个重要课题,尤其是在虚拟环境中,儿童的感知行为可能与真实环境不同。这项研究的目的是评估 6 至 10 岁的儿童是否能够像在三维世界中一样感知虚拟环境中显示的普通三维图形。在实验中,儿童(N = 218)被分成不同的小组,面对不同的三维图形表现形式,他们可以操作或仅观察:触摸板上的虚拟表现形式或三维模型的真实表现形式。他们必须完成识别常见三维图形(立方体、圆柱体、三角棱柱等)的任务。如果说结果表明大多数儿童都能充分感知虚拟的普通三维图形,那么这种能力并不是每个人都能获得的,而且比感知三维模型更成问题。有些形状,如三角棱柱,儿童的感知能力较弱。因此,在儿童学习三维几何图形时,应谨慎使用虚拟三维图形。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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