Utopia, war, post-apocalypse: The image of the USSR in foreign and Russian video games

Aleksey A. Tselykovsky
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Abstract

Introduction. The article is devoted to the study of the representation of the image of the USSR in foreign and domestic video games. The main purpose of the study is to examine the specifics of the impact of video games on the historical memory of the Soviet past. Theoretical analysis. The study was based on the hypothesis that video games in the conditions of mediatization and digitalization of public consciousness turn into one of the significant factors in the formation of historical memory. The research interest in the representation of images related to Soviet history in video games is conditioned by the policy of returning the Soviet heritage to the Russian ideological and socio-political discourse. Since Soviet history, and primarily the period of the Great Patriotic War, has become a significant element of contemporary Russian memory politics, there is a need to analyze the specifics of the images of the USSR constructed and broadcast by both domestic and foreign video games. Conclusion. As the study has shown, foreign video games are characterized by a predominantly negative image of the USSR based on Cold War stereotypes. Domestic video games broadcast various images of the Soviet past, which can be considered as a tool for reflection on the history of the Soviet Union and working through the historical trauma associated with its collapse.
乌托邦、战争、后启示录:外国和俄罗斯电子游戏中的苏联形象
导言。本文致力于研究苏联形象在国外和国内电子游戏中的表现形式。研究的主要目的是探讨电子游戏对苏联历史记忆的具体影响。理论分析。研究基于这样一个假设,即在公众意识媒介化和数字化的条件下,电子游戏成为形成历史记忆的重要因素之一。在俄罗斯意识形态和社会政治话语中回归苏联遗产的政策决定了对电子游戏中苏联历史相关图像表现的研究兴趣。由于苏联历史(主要是卫国战争时期)已成为当代俄罗斯记忆政治的重要元素,因此有必要分析国内外电子游戏所构建和播放的苏联形象的具体情况。结论。研究表明,国外电子游戏的特点是以冷战时期的刻板印象为基础,主要塑造苏联的负面形象。国内电子游戏则播放了各种苏联过去的形象,这些形象可被视为反思苏联历史和克服与苏联解体相关的历史创伤的工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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