Probability-Based Strategy for a Football Multi-Agent Autonomous Robot System

IF 2.9 Q2 ROBOTICS
Robotics Pub Date : 2023-12-23 DOI:10.3390/robotics13010005
António Fernando Alcântara Ribeiro, Ana Carolina Coelho Lopes, Tiago Alcântara Ribeiro, Nino Sancho Sampaio Martins Pereira, Gil Teixeira Lopes, António Fernando Alcântara Ribeiro
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引用次数: 0

Abstract

The strategies of multi-autonomous cooperative robots in a football game can be solved in multiple ways. Still, the most common is the “Skills, Tactics and Plays (STP)” architecture, developed so that robots could easily cooperate based on a group of predefined plays, called the playbook. The development of the new strategy algorithm presented in this paper, used by the RoboCup Middle Size League LAR@MSL team, had a completely different approach from most other teams for multiple reasons. Contrary to the typical STP architecture, this strategy, called the Probability-Based Strategy (PBS), uses only skills and decides the outcome of the tactics and plays in real-time based on the probability of arbitrary values given to the possible actions in each situation. The action probability values also affect the robot’s positioning in a way that optimizes the overall probability of scoring a goal. It uses a centralized decision-making strategy rather than the robot’s self-control. The robot is still fully autonomous in the skills assigned to it and uses a communication system with the main computer to synchronize all robots. Also, calibration or any strategy improvements are independent of the robots themselves. The robots’ performance affects the results but does not interfere with the strategy outcome. Moreover, the strategy outcome depends primarily on the opponent team and the probability calibration for each action. The strategy presented has been fully implemented on the team and tested in multiple scenarios, such as simulators, a controlled environment, against humans in a simulator, and in the RoboCup competition.
基于概率的足球多代理自主机器人系统策略
多自主合作机器人在足球比赛中的策略可以通过多种方式解决。不过,最常见的还是 "技能、战术和战术(STP)"架构,该架构的开发是为了让机器人能够根据一组预定义的战术(称为战术手册)轻松开展合作。本文介绍的新策略算法是由机器人杯中等规模联赛 LAR@MSL 团队开发的,由于多种原因,该团队采用了与其他大多数团队完全不同的方法。与典型的 STP 架构相反,这种被称为 "基于概率的策略"(Probability-Based Strategy,PBS)的策略只使用技能,并根据在每种情况下可能采取的行动的任意值的概率来实时决定战术和比赛的结果。行动概率值还会影响机器人的定位,从而优化进球的整体概率。它使用的是集中决策策略,而不是机器人的自我控制。机器人仍然可以完全自主地掌握分配给它的技能,并使用与主计算机的通信系统来同步所有机器人。此外,校准或任何策略改进都与机器人本身无关。机器人的表现会影响结果,但不会干扰策略结果。此外,策略结果主要取决于对手队伍和每个动作的概率校准。所介绍的策略已在团队中全面实施,并在多种场景中进行了测试,如模拟器、受控环境、在模拟器中与人类对抗以及 RoboCup 竞赛。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Robotics
Robotics Mathematics-Control and Optimization
CiteScore
6.70
自引率
8.10%
发文量
114
审稿时长
11 weeks
期刊介绍: Robotics publishes original papers, technical reports, case studies, review papers and tutorials in all the aspects of robotics. Special Issues devoted to important topics in advanced robotics will be published from time to time. It particularly welcomes those emerging methodologies and techniques which bridge theoretical studies and applications and have significant potential for real-world applications. It provides a forum for information exchange between professionals, academicians and engineers who are working in the area of robotics, helping them to disseminate research findings and to learn from each other’s work. Suitable topics include, but are not limited to: -intelligent robotics, mechatronics, and biomimetics -novel and biologically-inspired robotics -modelling, identification and control of robotic systems -biomedical, rehabilitation and surgical robotics -exoskeletons, prosthetics and artificial organs -AI, neural networks and fuzzy logic in robotics -multimodality human-machine interaction -wireless sensor networks for robot navigation -multi-sensor data fusion and SLAM
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