The Development and Effectiveness of Game-Based Learning Prototypes for Daily Life Words at B1 Level: A Case Study of Engineering Students in Thailand

Mantana Meksophawannagul
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Abstract

In order to communicate effectively, it is undeniable that language learners should have rich vocabularies. In this study, online games are proposed to be an effective learning method in language teaching and learning. The study aimed at constructing game prototypes–online intermediate daily life lexicon (IDLL) games, assessing quality of online IDLL games, and investigating effectiveness of these games. This study comprised two stages: design and evaluation. Quality of the online games was validated by four experts and 109 games players. Experts were asked to complete the IDLL evaluation form, whereas 109 game players were assigned to complete the learning experience questionnaire and learners’ satisfaction questionnaire. Effectiveness of the online games in relation to English vocabulary knowledge at B1 level was measured by the IDLL mini pretest and posttest. Quantitative data were analyzed by descriptive statistics, arithmetic mean, t-test dependent sample, and the effect size (ES) on learners’ gained scores. Qualitative data were investigated using content analysis of the IDLL evaluation form and learners’ satisfaction questionnaire. The findings revealed that the developed online games appear to be good learning material since both experts and learners view the games at the acceptable quality with sone revision needed further, such as learning content, game design, website design, technical limitation, and human errors. The findings also suggested that the developed online games were effective since students’ vocabulary knowledge had improved. Furthermore, students reported that they felt positive about the online games since they felt that they could learn in an enjoyable and interactive environment. Therefore, it was considered that this method can be used for teaching vocabulary within the Thai context. However, further development and revision were needed since the study was a trial process.
基于游戏的 B1 级日常生活用语学习原型的开发和有效性:泰国工程专业学生的案例研究
不可否认,语言学习者必须掌握丰富的词汇,才能有效地进行交流。本研究认为,网络游戏是语言教学中一种有效的学习方法。本研究旨在构建游戏原型--在线日常生活中级词汇(IDLL)游戏,评估在线日常生活中级词汇游戏的质量,并调查这些游戏的有效性。这项研究包括两个阶段:设计和评估。 四位专家和 109 位游戏玩家对在线游戏的质量进行了验证。专家们被要求填写 IDLL 评估表,而 109 名游戏玩家则被指定填写学习体验问卷和学习者满意度问卷。通过 IDLL 小型前测和后测,衡量了网络游戏对 B1 级英语词汇知识的有效性。定量数据通过描述性统计、算术平均数、因果样本 t 检验和学习者所得分数的效应大小(ES)进行分析。定性数据则通过 IDLL 评估表和学习者满意度问卷的内容分析进行调查。 研究结果表明,所开发的在线游戏似乎是很好的学习材料,因为专家和学习者都认为游戏的质量可以接受,但还需要进一步修改,如学习内容、游戏设计、网站设计、技术限制和人为错误等。研究结果还表明,开发的在线游戏是有效的,因为学生的词汇知识得到了提高。此外,学生们还表示,他们对网络游戏有积极的感受,因为他们觉得可以在一个愉快的互动环境中学习。因此,我们认为这种方法可以用于泰国的词汇教学。不过,由于该研究是一个试验过程,因此还需要进一步开发和修订。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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