Does offline activity matter? Understanding community attachment to virtual travel communities

IF 5.3 3区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM
Wenyue Tang, Tengfei Zhang, Yang Yang
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引用次数: 0

Abstract

Purpose This study aims to discuss the formation mechanism of members’ emotional attachment to virtual travel communities from an online–offline perspective, focusing on the role of offline tourism experiences. Design/methodology/approach A questionnaire was designed to survey active travel enthusiast clubs that hold frequent offline tourism activities. A structural equation modeling method was used to estimate the model and test the research hypotheses. Findings Results demonstrated that offline travel experiences positively influenced online community attachment (i.e., community dependence and identity), and this effect was more pronounced than that of one’s sense of community (i.e., belonging, trust and immersion) on community attachment. Therefore, compared with online interaction, offline travel experiences played a greater part in strengthening virtual community attachment. Originality/value The study presents a pioneering effort on understanding how offline activities help shape the community attachment to virtual communities.
线下活动重要吗?了解社区对虚拟旅游社区的依恋
目的 本研究旨在从线上线下的角度探讨虚拟旅游社区成员情感依恋的形成机制,重点关注线下旅游体验的作用。 设计/方法/途径 对经常举办线下旅游活动的活跃旅游爱好者俱乐部进行问卷调查。采用结构方程模型法估计模型并检验研究假设。 结果 结果表明,线下旅游体验对线上社区依恋(即社区依赖和认同)有积极影响,而且这种影响比个人社区感(即归属感、信任感和沉浸感)对社区依恋的影响更为明显。因此,与在线互动相比,线下旅行经历在加强虚拟社区依恋方面发挥了更大的作用。 原创性/价值 该研究为了解线下活动如何帮助形成对虚拟社区的依恋做出了开创性的努力。
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来源期刊
Journal of Hospitality and Tourism Technology
Journal of Hospitality and Tourism Technology HOSPITALITY, LEISURE, SPORT & TOURISM-
CiteScore
8.40
自引率
12.80%
发文量
41
期刊介绍: The Journal of Hospitality and Tourism Technology is the only journal dedicated solely for research in technology and e-business in tourism and hospitality. It is a bridge between academia and industry through the intellectual exchange of ideas, trends and paradigmatic changes in the fields of hospitality, IT and e-business. It covers: -E-Marketplaces, electronic distribution channels, or e-Intermediaries -Internet or e-commerce business models -Self service technologies -E-Procurement -Social dynamics of e-communication -Relationship Development and Retention -E-governance -Security of transactions -Mobile/Wireless technologies in commerce -IT control and preparation for disaster -Virtual reality applications -Word of Mouth. -Cross-Cultural differences in IT use -GPS and Location-based services -Biometric applications -Business intelligence visualization -Radio Frequency Identification applications -Service-Oriented Architecture of business systems -Technology in New Product Development
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