On the relevance of the Godot Engine in the indie game development industry

Julian Holfeld
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Abstract

This paper examines the relevance of the Godot Engine in the indie game industry. The Godot Engine is a relatively new game engine from 2014 and competes with leading market players. To get to the bottom of its relevance, two major online sales platforms and the game engines that are commonly used, Steam and itch.io, are examined. Mainly, these findings are compared with reference data from 2018. It turns out that the Godot engine has gained massive relevance in 2020 and now seems to be one of the leading players in the indie game industry. The exact causes are difficult to determine. However, this paper provides many clues for further research in this area.
戈多引擎与独立游戏开发行业的相关性
本文探讨了戈多引擎与独立游戏产业的相关性。戈多引擎是2014年推出的一款相对较新的游戏引擎,并与市场上的领先厂商展开竞争。为了弄清其相关性,本文研究了两个主要的在线销售平台和常用的游戏引擎(Steam 和 itch.io)。主要是将这些发现与2018年的参考数据进行比较。结果发现,Godot 引擎在 2020 年获得了巨大的相关性,现在似乎已成为独立游戏行业的领头羊之一。确切的原因难以确定。不过,本文为这一领域的进一步研究提供了许多线索。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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