{"title":"The Effect of Wii Training on Neurocognitive Function in Athletes with Functional Ankle Instability: Matched Randomized Clinical Trial.","authors":"Niloofar Mohammadi, Mohammad-Reza Hadian, Gholam-Reza Olyaei","doi":"10.31661/jbpe.v0i0.2012-1250","DOIUrl":null,"url":null,"abstract":"<p><strong>Background: </strong>Many studies have investigated ankle sprain injury and it has been reported that in 80% of cases, ankle sprains lead to functional ankle instability (FAI). The conventional exercises for FAI rehabilitation neglect the associated neurocognitive dysfunction.</p><p><strong>Objective: </strong>This study aims to evaluate the effect of Wii Fit Plus as a virtual reality training on neurocognitive function in athletes with FAI compared to athletes without FAI.</p><p><strong>Material and methods: </strong>In this matched randomized clinical trial study, 25 athletes with unilateral FAI and 25 athletes without FAI were assigned to two groups randomly: 1) the intervention group, subjects performed the Wii training including balance and strengthening games three times a week for 12 sessions and 2) subjects in the control group received no intervention. Before and after the training, the neurocognitive function was assessed through the computerized-reaction time test based on the detection or identification of 'X' mark on a computer monitor. Between-groups and within-group comparisons were done by the independent T-test and paired T-test, respectively.</p><p><strong>Results: </strong>A significant difference was observed in mean differences of neurocognitive function between athletes with and without FAI. Comprising before and after training was significant in the intervention group.</p><p><strong>Conclusion: </strong>Based on the results, the information-processing speed of athletes with FAI increased after the training, utilized for rehabilitation protocols.</p>","PeriodicalId":38035,"journal":{"name":"Journal of Biomedical Physics and Engineering","volume":"13 6","pages":"535-542"},"PeriodicalIF":0.0000,"publicationDate":"2023-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10749410/pdf/","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Biomedical Physics and Engineering","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.31661/jbpe.v0i0.2012-1250","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"Medicine","Score":null,"Total":0}
引用次数: 0
Abstract
Background: Many studies have investigated ankle sprain injury and it has been reported that in 80% of cases, ankle sprains lead to functional ankle instability (FAI). The conventional exercises for FAI rehabilitation neglect the associated neurocognitive dysfunction.
Objective: This study aims to evaluate the effect of Wii Fit Plus as a virtual reality training on neurocognitive function in athletes with FAI compared to athletes without FAI.
Material and methods: In this matched randomized clinical trial study, 25 athletes with unilateral FAI and 25 athletes without FAI were assigned to two groups randomly: 1) the intervention group, subjects performed the Wii training including balance and strengthening games three times a week for 12 sessions and 2) subjects in the control group received no intervention. Before and after the training, the neurocognitive function was assessed through the computerized-reaction time test based on the detection or identification of 'X' mark on a computer monitor. Between-groups and within-group comparisons were done by the independent T-test and paired T-test, respectively.
Results: A significant difference was observed in mean differences of neurocognitive function between athletes with and without FAI. Comprising before and after training was significant in the intervention group.
Conclusion: Based on the results, the information-processing speed of athletes with FAI increased after the training, utilized for rehabilitation protocols.
背景:许多研究都对踝关节扭伤进行了调查,据报道,80%的踝关节扭伤会导致功能性踝关节不稳定(FAI)。传统的踝关节功能性不稳定(FAI)康复训练忽视了相关的神经认知功能障碍:本研究旨在评估 Wii Fit Plus 虚拟现实训练与非 FAI 运动员相比对 FAI 运动员神经认知功能的影响:在这项配对随机临床试验研究中,25 名单侧 FAI 运动员和 25 名无 FAI 运动员被随机分配到两组:1)干预组,受试者进行 Wii 训练,包括平衡和强化游戏,每周三次,共 12 次;2)对照组,受试者不接受任何干预。训练前后,受试者的神经认知功能通过计算机化反应时间测试进行评估,该测试基于在计算机显示器上检测或识别 "X "标记。组间和组内比较分别采用独立 T 检验和配对 T 检验:结果:有 FAI 和无 FAI 运动员的神经认知功能平均值差异明显。结果:有 FAI 和无 FAI 运动员的神经认知功能均值差异显著,干预组在训练前后的差异显著:结论:根据研究结果,FAI 运动员在接受康复训练后,信息处理速度有所提高。
期刊介绍:
The Journal of Biomedical Physics and Engineering (JBPE) is a bimonthly peer-reviewed English-language journal that publishes high-quality basic sciences and clinical research (experimental or theoretical) broadly concerned with the relationship of physics to medicine and engineering.