Co-Designing a Mobile-Based Game to Improve Misinformation Resistance and Vaccine Knowledge in Uganda, Kenya, and Rwanda.

IF 4.3 3区 材料科学 Q1 ENGINEERING, ELECTRICAL & ELECTRONIC
ACS Applied Electronic Materials Pub Date : 2023-10-31 Epub Date: 2023-12-25 DOI:10.1080/10810730.2023.2231377
Kathryn L Hopkins, Chelsey Lepage, Wendy Cook, Angus Thomson, Surangani Abeyesekera, Stacey Knobler, Nicholas Boehman, Brianna Thompson, Peter Waiswa, Jacquellyn Nambi Ssanyu, Lydia Kabwijamu, Benson Wamalwa, Caroline Aura, Jean Claude Rukundo, John Cook
{"title":"Co-Designing a Mobile-Based Game to Improve Misinformation Resistance and Vaccine Knowledge in Uganda, Kenya, and Rwanda.","authors":"Kathryn L Hopkins, Chelsey Lepage, Wendy Cook, Angus Thomson, Surangani Abeyesekera, Stacey Knobler, Nicholas Boehman, Brianna Thompson, Peter Waiswa, Jacquellyn Nambi Ssanyu, Lydia Kabwijamu, Benson Wamalwa, Caroline Aura, Jean Claude Rukundo, John Cook","doi":"10.1080/10810730.2023.2231377","DOIUrl":null,"url":null,"abstract":"<p><p>Misinformation can decrease public confidence in vaccines, and reduce vaccination intent and uptake. One strategy for countering these negative impacts comes from inoculation theory. Similar to biological vaccination, inoculation theory posits that exposure to a weakened form of misinformation can develop cognitive immunity, reducing the likelihood of being misled. Online games offer an interactive, technology-driven, and scalable solution using an active form of inoculation that engages and incentivizes players to build resilience against misinformation. We document the development of the critical thinking game <i>Cranky Uncle Vaccine</i>. The game applies research findings from inoculation theory, critical thinking, humor in science communication, and serious games. The game content was iterated through a series of co-design workshops in Kampala (Uganda), Kitale (Kenya), and Kigali (Rwanda). Workshop participants offered feedback on cartoon character design, gameplay experience, and the game's content, helping to make the game more culturally relevant and avoid unintended consequences in East African countries. Our co-design methodology offers an approach for further adaptation of the <i>Cranky Uncle Vaccine</i> game to other regions, as well as a template for developing locally relevant interventions to counter future infodemics.</p>","PeriodicalId":3,"journal":{"name":"ACS Applied Electronic Materials","volume":null,"pages":null},"PeriodicalIF":4.3000,"publicationDate":"2023-10-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACS Applied Electronic Materials","FirstCategoryId":"3","ListUrlMain":"https://doi.org/10.1080/10810730.2023.2231377","RegionNum":3,"RegionCategory":"材料科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2023/12/25 0:00:00","PubModel":"Epub","JCR":"Q1","JCRName":"ENGINEERING, ELECTRICAL & ELECTRONIC","Score":null,"Total":0}
引用次数: 0

Abstract

Misinformation can decrease public confidence in vaccines, and reduce vaccination intent and uptake. One strategy for countering these negative impacts comes from inoculation theory. Similar to biological vaccination, inoculation theory posits that exposure to a weakened form of misinformation can develop cognitive immunity, reducing the likelihood of being misled. Online games offer an interactive, technology-driven, and scalable solution using an active form of inoculation that engages and incentivizes players to build resilience against misinformation. We document the development of the critical thinking game Cranky Uncle Vaccine. The game applies research findings from inoculation theory, critical thinking, humor in science communication, and serious games. The game content was iterated through a series of co-design workshops in Kampala (Uganda), Kitale (Kenya), and Kigali (Rwanda). Workshop participants offered feedback on cartoon character design, gameplay experience, and the game's content, helping to make the game more culturally relevant and avoid unintended consequences in East African countries. Our co-design methodology offers an approach for further adaptation of the Cranky Uncle Vaccine game to other regions, as well as a template for developing locally relevant interventions to counter future infodemics.

在乌干达、肯尼亚和卢旺达共同设计一款基于手机的游戏,以提高对错误信息的抵抗力和疫苗知识。
错误信息会降低公众对疫苗的信心,减少疫苗接种意向和接种率。应对这些负面影响的策略之一来自接种理论。与生物疫苗接种类似,接种理论认为,接触弱化形式的错误信息可以形成认知免疫,降低被误导的可能性。网络游戏提供了一种互动的、技术驱动的、可扩展的解决方案,它采用主动接种的形式,吸引并激励玩家建立抵御错误信息的能力。我们记录了批判性思维游戏《暴躁大叔疫苗》的开发过程。该游戏应用了接种理论、批判性思维、科学传播中的幽默和严肃游戏的研究成果。游戏内容通过在坎帕拉(乌干达)、基塔莱(肯尼亚)和基加利(卢旺达)举办的一系列共同设计研讨会进行了反复修改。研讨会参与者就卡通人物设计、游戏体验和游戏内容提供了反馈意见,有助于使游戏更贴近东非国家的文化并避免意外后果。我们的共同设计方法为进一步将 "暴躁大叔疫苗 "游戏改编到其他地区提供了一种方法,也为开发与当地相关的干预措施以应对未来的信息畸形提供了一个模板。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
CiteScore
7.20
自引率
4.30%
发文量
567
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信