Evaluations of Design and User Experience in Virtual Reality: A Systematized Bibliographic Review

Rodolfo Nucci Porsani, Ana Beatriz Constâncio Trindade, André Demaison, C. Mont’Alvão, L. C. Paschoarelli
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Abstract

Virtual Reality (VR) technology provides the sensation of immersion in virtual digital spaces, through interactions that occur in different dimensions of perceptions. Considering the lack of research involving VR in evaluations of Human Computer Interaction (HCI), Emotional Design, and User Experience, the present study aimed to investigate the state-of-the-art in this subject. For this, a systematic literature review was carried out. The question to be answered is: How do users change behavior in visual interaction with different artifacts in real and virtual environments and how that influences the perception (emotional, semantic, and usability) of individuals? Structured analyzes were applied to scientific articles that address the experience of healthy adult participants and their interaction relationship with environments and artifacts immersed in VR. After screening and in-depth reading steps, 27 articles were selected for meta-analysis discussions. The results point to the existence of a scientific gap since the works found and analyzed only partially answered the research question, which, because of this, may indicate an open field for studies involving VR This technology can be a viable tool with potential of assisting and complementing the methodological processes already consolidated in the Design and Human Factors areas.
虚拟现实中的设计和用户体验评估:系统化文献综述
虚拟现实(VR)技术通过不同感知维度的交互,提供了沉浸于虚拟数字空间的感觉。考虑到在人机交互(HCI)、情感设计和用户体验的评估中缺乏涉及 VR 的研究,本研究旨在调查这一主题的最新进展。为此,我们进行了系统的文献综述。要回答的问题是:用户在真实和虚拟环境中与不同的人工制品进行视觉交互时,是如何改变行为的,这又是如何影响个人感知(情感、语义和可用性)的?我们对科学文章进行了结构化分析,这些文章涉及健康成人参与者的体验以及他们与虚拟现实环境和人工制品的交互关系。经过筛选和深入阅读等步骤,选出了 27 篇文章进行荟萃分析讨论。分析结果表明存在科学空白,因为所发现和分析的作品仅部分回答了研究问题,因此,这可能预示着涉及 VR 的研究领域尚有空白。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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