Surreal Virtual Spaces Created in Cinema with Metaverse. Avatar: The Way of Water

Nursel Bolat, Esennur Sirer
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Abstract

The metaverse was first expressed in Neal Stephenson’s science fantasy novel “Snowcrash” as the idea of a three-dimensional virtual world, in which both visual and social content are designed by the inhabitants themselves. Metaverse, which means the other universe, is presented as a three-dimensional graphic virtual world in the computer environment in Stephenson’s novel. Cinema has started to use this technology in the design of spaces by quickly integrating with the metaverse technology. In this context, the surreal understanding of art, which manifests itself in the art of painting, has also taken its place in the space designs in the cinema with the technological developments in the film industry. In this study, the definition of intersemiotics is used to express the transactions such as space and theme between paintings and films in the art universe. The concept of intertextuality, which indicates the exchange between at least two literary texts, expresses the transactions of an art discipline with other art disciplines in the recent period, with the adaptation of the concept of intertextuality to other art branches. When the concept is adapted to cinema, the comparative processes of cinema with other art disciplines are evaluated in the context of intersemiotics. In this context, the re-creation of the fictional space of the thought created by virtual reality together with the surreal movement in the cinema is evaluated through the film “Avatar: The Way of Water”.
用 Metaverse 在电影中创建超现实虚拟空间。阿凡达:水之道
元宇宙(metaverse)最早出现在尼尔-斯蒂芬森的科学幻想小说《雪崩》(Snowcrash)中,是一个三维虚拟世界的概念,其中的视觉和社交内容都是由居民自己设计的。在斯蒂芬森的小说中,"Metaverse "意为 "另一个宇宙",是在计算机环境中呈现的三维图形虚拟世界。电影开始在空间设计中使用这一技术,与元宇宙技术迅速融合。在这种情况下,表现在绘画艺术中的对艺术的超现实理解,随着电影工业技术的发展,也在电影的空间设计中占据了一席之地。在本研究中,"互文性"(intersemiotics)的定义被用来表达艺术世界中绘画与电影之间的空间和主题等交易。互文性(intertextuality)的概念表示至少两个文学文本之间的交流,表达了近代以来一个艺术门类与其他艺术门类之间的交易,互文性的概念也适应于其他艺术分支。当这一概念适用于电影时,电影与其他艺术门类的比较过程就会在符号学的背景下得到评估。在此背景下,通过电影《阿凡达:水之道》对虚拟现实与电影中的超现实运动共同创造的虚构思维空间进行了评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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