DİJİTAL WEB 3.0 ORTAMINDA GERİLLA PAZARLAMA

Mustafa Alendar
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Abstract

The Semantic Internet or Web 3.0 offers increasing access to - popularly called open source programs. At the same time, the digital environment has become an unavoidable area of marketing activity, in many segments more important than the traditional analog environment. At the time of Web 1.0 web programmers struggled with extremely complicated computer languages (Basic, Cobalt...), Web 2.0 made the work of computer scientists easier because advanced computer languages (CSS, HTML...) were used for programming and coding; while the current Web 3.0 with semantic technologies through “open source” tools, made it possible for wide use. This change allows the digital marketer to produce web media and designs their content independently. Our research, experimenting in the controlled conditions of the semantic internet, which refers to Poper's research method “trial and error” (Poper, 1997: 157), gave a positive answer to the question of whether the currently available open source tools can be used without a special IT prior knowledge in creating content for digital guerrilla marketing in a way to successfully produce written and design content as part of a digital marketing campaign. The research formulated a new terms: Designer of text and visual and Producer web media. They can “guerrilla free” (or very cheap) create media on the Internet and make design content independently, without special IT knowledge. The terms was imposed as a response to today's ubiquitous “interactive image” - the combination of traditional and digital media in the global IT sphere. We also introduced the new term - web station. It is a station on the Internet where the user in multitasking consumes a web site with several scripts and applications as well, for all available digital devices. The research is intended for communicators, economists and other digital marketer as a practical aspect of independent action in a specific marketing campaign.
数字网络 3.0 环境下的反向营销
语义互联网或 Web 3.0 为人们提供了越来越多的访问途径,也就是人们常说的开放源代码程序。与此同时,数字环境已成为营销活动中一个不可回避的领域,在许多细分领域比传统的模拟环境更为重要。在 Web 1.0 时代,网络程序员在极其复杂的计算机语言(Basic、Cobalt......)中苦苦挣扎;Web 2.0 使计算机科学家的工作变得更加轻松,因为先进的计算机语言(CSS、HTML......)被用于编程和编码;而当前的 Web 3.0 则通过 "开放源代码 "工具与语义技术相结合,使广泛使用成为可能。这一变化使数字营销人员能够独立制作网络媒体和设计内容。我们的研究是在语义互联网的受控条件下进行的实验,参照了波普尔的研究方法 "试错"(Poper, 1997: 157),对目前可用的开源工具是否可以在没有专门的信息技术知识的情况下用于创建数字游击营销的内容,从而成功制作书面和设计内容作为数字营销活动的一部分这一问题给出了肯定的答案。这项研究提出了一个新的术语:文字、视觉和制作网络媒体的设计师。他们可以 "免费游击"(或以非常低廉的价格)在互联网上创建媒体,并独立制作设计内容,无需专门的信息技术知识。这些术语是对当今无处不在的 "互动图像"--全球信息技术领域传统媒体与数字媒体的结合--的回应。我们还引入了一个新词--网络站。这是在互联网上的一个站点,用户可以在这里通过所有可用的数字设备,在多任务处理的情况下使用带有多个脚本和应用程序的网站。这项研究面向传播者、经济学家和其他数字营销人员,是具体营销活动中独立行动的一个实际方面。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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