Exploring the critical success factors for adopting gamification in the Nigerian construction sector

IF 1.9 Q3 ENGINEERING, CIVIL
John Aliu, Ayodeji Emmanuel Oke, T. Abayomi, C. Aigbavboa, Sina Makanjuola
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Abstract

PurposeWith a view to ensuring the effective and efficient delivery of construction projects, this study evaluates the critical success factors (CSFs) for the adoption of gamification principles by construction professionals in developing countries, with an emphasis on Nigeria.Design/methodology/approachThis study adopted a post-positivism philosophical approach, using a questionnaire survey to obtain quantitative data from 126 construction professionals in Lagos State. The data obtained were analyzed using frequencies, percentages, mean item scores (MIS), Kruskal–Wallis H-test and principal component analysis (PCA) as part of the exploratory factor analysis (EFA).FindingsThe findings indicated that the most significant factors for the adoption of gamification principles in the construction industry were “clear game mechanics and rules,” “incentives and rewards for users,” “secure and reliable technology infrastructure,” “real-time progress tracking and feedback” and “clear and measurable objectives.” Employing factor analysis, these CSFs were subsequently grouped into three primary clusters, namely “relevance and user experience,” “technology and support” and “integration and process.”Practical implicationsThese findings not only enrich the existing theoretical framework but also provide a solid foundation upon which researchers can build for further theoretical development. This study also offers valuable insights that can inform and improve practical applications of gamification within the construction industry.Originality/valueWhile prior research has explored gamification in various contexts, the unique contribution of this study is the thorough investigation of CSFs for gamification adoption specifically within the construction industry. In essence, this study fills a critical gap in the literature by offering fresh perspectives and tailored solutions for the construction industry's specific gamification needs.
探索尼日利亚建筑业采用游戏化的关键成功因素
目的本研究以尼日利亚为重点,评估了发展中国家建筑专业人员采用游戏化原则的关键成功因素(CSFs),以确保有效和高效地交付建筑项目。本研究采用了后实证主义哲学方法,通过问卷调查从拉各斯州的 126 名建筑专业人员那里获得了定量数据。研究结果研究结果表明,建筑行业采用游戏化原则的最重要因素是 "明确的游戏机制和规则"、"对用户的激励和奖励"、"安全可靠的技术基础设施"、"实时进度跟踪和反馈 "以及 "明确且可衡量的目标"。这些研究结果不仅丰富了现有的理论框架,而且为研究人员进一步发展理论奠定了坚实的基础。本研究还提供了有价值的见解,可以为建筑行业游戏化的实际应用提供信息并加以改进。原创性/价值虽然之前的研究已经在不同的背景下对游戏化进行了探索,但本研究的独特贡献在于对建筑行业采用游戏化的 CSFs 进行了深入研究。从本质上讲,本研究填补了文献中的一个重要空白,为建筑行业的特定游戏化需求提供了全新的视角和量身定制的解决方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
4.30
自引率
9.10%
发文量
41
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