Learning group interaction for sports video understanding from a perspective of athlete

IF 3.4 3区 计算机科学 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS
Rui He, Zehua Fu, Qingjie Liu, Yunhong Wang, Xunxun Chen
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引用次数: 0

Abstract

Learning activities interactions between small groups is a key step in understanding team sports videos. Recent research focusing on team sports videos can be strictly regarded from the perspective of the audience rather than the athlete. For team sports videos such as volleyball and basketball videos, there are plenty of intra-team and inter-team relations. In this paper, a new task named Group Scene Graph Generation is introduced to better understand intra-team relations and inter-team relations in sports videos. To tackle this problem, a novel Hierarchical Relation Network is proposed. After all players in a video are finely divided into two teams, the feature of the two teams’ activities and interactions will be enhanced by Graph Convolutional Networks, which are finally recognized to generate Group Scene Graph. For evaluation, built on Volleyball dataset with additional 9660 team activity labels, a Volleyball+ dataset is proposed. A baseline is set for better comparison and our experimental results demonstrate the effectiveness of our method. Moreover, the idea of our method can be directly utilized in another video-based task, Group Activity Recognition. Experiments show the priority of our method and display the link between the two tasks. Finally, from the athlete’s view, we elaborately present an interpretation that shows how to utilize Group Scene Graph to analyze teams’ activities and provide professional gaming suggestions.

从运动员角度看体育视频理解中的学习小组互动
学习小组之间的互动活动是理解团队体育视频的关键一步。最近对团队体育视频的研究可以严格地从观众而非运动员的角度来看待。对于排球和篮球等团队运动视频来说,队内和队际关系非常丰富。为了更好地理解体育视频中的队内关系和队际关系,本文引入了一项名为 "组场景图生成 "的新任务。为解决这一问题,本文提出了一种新颖的分层关系网络。视频中的所有球员被精细划分为两支队伍后,两支队伍的活动和互动特征将通过图卷积网络得到增强,并最终被识别生成群体场景图。为了进行评估,我们在排球数据集的基础上增加了 9660 个球队活动标签,提出了排球+ 数据集。实验结果证明了我们方法的有效性。此外,我们的方法还可直接用于另一项基于视频的任务--群体活动识别。实验证明了我们方法的优先性,并展示了这两项任务之间的联系。最后,我们从运动员的角度出发,详细阐述了如何利用群体场景图分析球队活动并提供专业比赛建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Frontiers of Computer Science
Frontiers of Computer Science COMPUTER SCIENCE, INFORMATION SYSTEMS-COMPUTER SCIENCE, SOFTWARE ENGINEERING
CiteScore
8.60
自引率
2.40%
发文量
799
审稿时长
6-12 weeks
期刊介绍: Frontiers of Computer Science aims to provide a forum for the publication of peer-reviewed papers to promote rapid communication and exchange between computer scientists. The journal publishes research papers and review articles in a wide range of topics, including: architecture, software, artificial intelligence, theoretical computer science, networks and communication, information systems, multimedia and graphics, information security, interdisciplinary, etc. The journal especially encourages papers from new emerging and multidisciplinary areas, as well as papers reflecting the international trends of research and development and on special topics reporting progress made by Chinese computer scientists.
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