{"title":"Energy consumption of smartphones and IoT devices when using different versions of the HTTP protocol","authors":"Chiara Caiazza , Valerio Luconi , Alessio Vecchio","doi":"10.1016/j.pmcj.2023.101871","DOIUrl":null,"url":null,"abstract":"<div><p>HTTP is frequently used by smartphones and IoT devices to access information and Web services. Nowadays, HTTP is used in three major versions, each introducing significant changes with respect to the previous one. We evaluated the energy consumption of the major versions of the HTTP protocol when used in the communication between energy-constrained devices and cloud-based or edge-based services. Experimental results show that in a machine-to-machine communication scenario, for the considered client devices – a smartphone and a Single Board Computer – and for a number of cloud/edge services and facilities, HTTP/3 frequently requires more energy than the previous versions of the protocol. The focus of our analysis is on machine-to-machine communication, but to obtain a broader view we also considered a client–server interaction pattern that is more browsing-like. In this case, HTTP/3 can be more energy efficient than the other versions.</p></div>","PeriodicalId":49005,"journal":{"name":"Pervasive and Mobile Computing","volume":"97 ","pages":"Article 101871"},"PeriodicalIF":3.0000,"publicationDate":"2023-12-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S1574119223001293/pdfft?md5=c73530019c8ccf2d77f8c4830f5951c0&pid=1-s2.0-S1574119223001293-main.pdf","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Pervasive and Mobile Computing","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1574119223001293","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, INFORMATION SYSTEMS","Score":null,"Total":0}
引用次数: 0
Abstract
HTTP is frequently used by smartphones and IoT devices to access information and Web services. Nowadays, HTTP is used in three major versions, each introducing significant changes with respect to the previous one. We evaluated the energy consumption of the major versions of the HTTP protocol when used in the communication between energy-constrained devices and cloud-based or edge-based services. Experimental results show that in a machine-to-machine communication scenario, for the considered client devices – a smartphone and a Single Board Computer – and for a number of cloud/edge services and facilities, HTTP/3 frequently requires more energy than the previous versions of the protocol. The focus of our analysis is on machine-to-machine communication, but to obtain a broader view we also considered a client–server interaction pattern that is more browsing-like. In this case, HTTP/3 can be more energy efficient than the other versions.
期刊介绍:
As envisioned by Mark Weiser as early as 1991, pervasive computing systems and services have truly become integral parts of our daily lives. Tremendous developments in a multitude of technologies ranging from personalized and embedded smart devices (e.g., smartphones, sensors, wearables, IoTs, etc.) to ubiquitous connectivity, via a variety of wireless mobile communications and cognitive networking infrastructures, to advanced computing techniques (including edge, fog and cloud) and user-friendly middleware services and platforms have significantly contributed to the unprecedented advances in pervasive and mobile computing. Cutting-edge applications and paradigms have evolved, such as cyber-physical systems and smart environments (e.g., smart city, smart energy, smart transportation, smart healthcare, etc.) that also involve human in the loop through social interactions and participatory and/or mobile crowd sensing, for example. The goal of pervasive computing systems is to improve human experience and quality of life, without explicit awareness of the underlying communications and computing technologies.
The Pervasive and Mobile Computing Journal (PMC) is a high-impact, peer-reviewed technical journal that publishes high-quality scientific articles spanning theory and practice, and covering all aspects of pervasive and mobile computing and systems.