Energy consumption of smartphones and IoT devices when using different versions of the HTTP protocol

IF 3 3区 计算机科学 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS
Chiara Caiazza , Valerio Luconi , Alessio Vecchio
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引用次数: 0

Abstract

HTTP is frequently used by smartphones and IoT devices to access information and Web services. Nowadays, HTTP is used in three major versions, each introducing significant changes with respect to the previous one. We evaluated the energy consumption of the major versions of the HTTP protocol when used in the communication between energy-constrained devices and cloud-based or edge-based services. Experimental results show that in a machine-to-machine communication scenario, for the considered client devices – a smartphone and a Single Board Computer – and for a number of cloud/edge services and facilities, HTTP/3 frequently requires more energy than the previous versions of the protocol. The focus of our analysis is on machine-to-machine communication, but to obtain a broader view we also considered a client–server interaction pattern that is more browsing-like. In this case, HTTP/3 can be more energy efficient than the other versions.

智能手机和物联网设备在使用不同版本 HTTP 协议时的能耗
智能手机和物联网设备经常使用 HTTP 访问信息和网络服务。目前,HTTP 有三个主要版本,每个版本都与前一个版本有很大不同。我们评估了主要版本的 HTTP 协议在能源受限设备与云端或边缘服务之间通信时的能耗。实验结果表明,在机器到机器的通信场景中,对于所考虑的客户端设备(智能手机和单板计算机)以及一些云/边缘服务和设施,HTTP/3 经常比以前版本的协议需要更多的能量。我们分析的重点是机器与机器之间的通信,但为了获得更广泛的视野,我们也考虑了更类似于浏览的客户端与服务器交互模式。在这种情况下,HTTP/3 可以比其他版本更节能。
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来源期刊
Pervasive and Mobile Computing
Pervasive and Mobile Computing COMPUTER SCIENCE, INFORMATION SYSTEMS-TELECOMMUNICATIONS
CiteScore
7.70
自引率
2.30%
发文量
80
审稿时长
68 days
期刊介绍: As envisioned by Mark Weiser as early as 1991, pervasive computing systems and services have truly become integral parts of our daily lives. Tremendous developments in a multitude of technologies ranging from personalized and embedded smart devices (e.g., smartphones, sensors, wearables, IoTs, etc.) to ubiquitous connectivity, via a variety of wireless mobile communications and cognitive networking infrastructures, to advanced computing techniques (including edge, fog and cloud) and user-friendly middleware services and platforms have significantly contributed to the unprecedented advances in pervasive and mobile computing. Cutting-edge applications and paradigms have evolved, such as cyber-physical systems and smart environments (e.g., smart city, smart energy, smart transportation, smart healthcare, etc.) that also involve human in the loop through social interactions and participatory and/or mobile crowd sensing, for example. The goal of pervasive computing systems is to improve human experience and quality of life, without explicit awareness of the underlying communications and computing technologies. The Pervasive and Mobile Computing Journal (PMC) is a high-impact, peer-reviewed technical journal that publishes high-quality scientific articles spanning theory and practice, and covering all aspects of pervasive and mobile computing and systems.
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