{"title":"Leyenes: A gaze-based text entry method using linear smooth pursuit and target speed","authors":"Piercarlo Dondi, Samuel Sapuppo, Marco Porta","doi":"10.1016/j.ijhcs.2023.103204","DOIUrl":null,"url":null,"abstract":"<div><p>Gaze-based writing is one of the most widespread eye tracking applications for human–computer interaction. While eye tracking communication has traditionally been employed as an assistive technology, declining prices of eye trackers now make it a feasible alternative to keyboards or touchscreens in many contexts (for example, the interaction with public info points). In this paper we propose L<em>eye</em>nes, a text entry method based on smooth pursuit, a natural eye movement that occurs when the gaze follows a moving target. Our approach requires no explicit calibration by the user, allowing for more spontaneous interaction and enabling eye input even when calibration is difficult to achieve or maintain. To the best of our knowledge, L<em>eye</em>nes is the first text entry technique based on smooth pursuit that considers both (approximate) gaze speed and position and employs a linear interface instead of the more common circular layouts. The results of the user study we conducted show that the proposed solution is slow but robust, with a very low error rate, which makes it particularly suitable for extemporaneous writing of short text.</p></div>","PeriodicalId":54955,"journal":{"name":"International Journal of Human-Computer Studies","volume":null,"pages":null},"PeriodicalIF":5.3000,"publicationDate":"2023-12-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S1071581923002136/pdfft?md5=04e87e304bc905712ecebb043563d3fc&pid=1-s2.0-S1071581923002136-main.pdf","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Human-Computer Studies","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1071581923002136","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, CYBERNETICS","Score":null,"Total":0}
引用次数: 0
Abstract
Gaze-based writing is one of the most widespread eye tracking applications for human–computer interaction. While eye tracking communication has traditionally been employed as an assistive technology, declining prices of eye trackers now make it a feasible alternative to keyboards or touchscreens in many contexts (for example, the interaction with public info points). In this paper we propose Leyenes, a text entry method based on smooth pursuit, a natural eye movement that occurs when the gaze follows a moving target. Our approach requires no explicit calibration by the user, allowing for more spontaneous interaction and enabling eye input even when calibration is difficult to achieve or maintain. To the best of our knowledge, Leyenes is the first text entry technique based on smooth pursuit that considers both (approximate) gaze speed and position and employs a linear interface instead of the more common circular layouts. The results of the user study we conducted show that the proposed solution is slow but robust, with a very low error rate, which makes it particularly suitable for extemporaneous writing of short text.
期刊介绍:
The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities.
Research areas relevant to the journal include, but are not limited to:
• Innovative interaction techniques
• Multimodal interaction
• Speech interaction
• Graphic interaction
• Natural language interaction
• Interaction in mobile and embedded systems
• Interface design and evaluation methodologies
• Design and evaluation of innovative interactive systems
• User interface prototyping and management systems
• Ubiquitous computing
• Wearable computers
• Pervasive computing
• Affective computing
• Empirical studies of user behaviour
• Empirical studies of programming and software engineering
• Computer supported cooperative work
• Computer mediated communication
• Virtual reality
• Mixed and augmented Reality
• Intelligent user interfaces
• Presence
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