Leyenes: A gaze-based text entry method using linear smooth pursuit and target speed

IF 5.3 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS
Piercarlo Dondi, Samuel Sapuppo, Marco Porta
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引用次数: 0

Abstract

Gaze-based writing is one of the most widespread eye tracking applications for human–computer interaction. While eye tracking communication has traditionally been employed as an assistive technology, declining prices of eye trackers now make it a feasible alternative to keyboards or touchscreens in many contexts (for example, the interaction with public info points). In this paper we propose Leyenes, a text entry method based on smooth pursuit, a natural eye movement that occurs when the gaze follows a moving target. Our approach requires no explicit calibration by the user, allowing for more spontaneous interaction and enabling eye input even when calibration is difficult to achieve or maintain. To the best of our knowledge, Leyenes is the first text entry technique based on smooth pursuit that considers both (approximate) gaze speed and position and employs a linear interface instead of the more common circular layouts. The results of the user study we conducted show that the proposed solution is slow but robust, with a very low error rate, which makes it particularly suitable for extemporaneous writing of short text.

莱恩斯使用线性平滑追逐和目标速度的凝视式文字输入法
基于注视的书写是人机交互中最广泛的眼动跟踪应用之一。虽然眼动跟踪通信传统上被用作辅助技术,但眼动跟踪器价格的下降使其在许多情况下成为键盘或触摸屏的可行替代品(例如,与公共信息点的交互)。在本文中,我们提出了基于平滑追随的文本输入方法 Leyenes,这是一种自然的眼球运动,当目光追随移动目标时就会发生。我们的方法不需要用户进行明确的校准,因此可以实现更自发的交互,即使在校准难以实现或维持的情况下也能进行眼球输入。据我们所知,Leyenes 是第一款基于平滑追随的文本输入技术,它同时考虑了(近似)注视速度和位置,并采用了线性界面而不是更常见的圆形布局。我们进行的用户研究结果表明,所提出的解决方案虽然速度慢,但很稳健,错误率很低,因此特别适合短文的即兴书写。
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来源期刊
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies 工程技术-计算机:控制论
CiteScore
11.50
自引率
5.60%
发文量
108
审稿时长
3 months
期刊介绍: The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities. Research areas relevant to the journal include, but are not limited to: • Innovative interaction techniques • Multimodal interaction • Speech interaction • Graphic interaction • Natural language interaction • Interaction in mobile and embedded systems • Interface design and evaluation methodologies • Design and evaluation of innovative interactive systems • User interface prototyping and management systems • Ubiquitous computing • Wearable computers • Pervasive computing • Affective computing • Empirical studies of user behaviour • Empirical studies of programming and software engineering • Computer supported cooperative work • Computer mediated communication • Virtual reality • Mixed and augmented Reality • Intelligent user interfaces • Presence ...
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