Don’t Drop the Ball: A Comparison of Throwing Performance Between VR and Real Life

Samantha Kelling, Nicholas J. Kelling
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Abstract

A two-experiment study assessed throwing performance in VR and real life. The first experiment was a direct comparison of a carnival type throwing game in which participants attempted to throw 20 balls into a bucket from distances of 5 and 10 ft. Fifteen participants completed the task in both real life and in an identical VR environment. In the second experiment, the same task was repeated at the 5ft distance only with the addition of a randomized order of three different VR controllers and the real-life condition. Results from both experiments indicate substantial differences between real life and VR performance along with differences between controllers. Significant VR research has stressed enhancing visual quality to better replicate real life. However, the focus needs to shift to examine creating accurate psychomotor interactions to achieve more accurate performance and ultimately training success.
不要掉球:VR 与现实生活中投球性能的比较
一项由两个实验组成的研究评估了虚拟现实和现实生活中的投掷表现。第一个实验是嘉年华式投掷游戏的直接对比,参与者试图从5英尺到10英尺的距离向桶中投掷20个球。15名参与者在现实生活和相同的虚拟现实环境中完成了任务。在第二个实验中,同样的任务在5英尺的距离上重复,只是增加了三个不同的VR控制器的随机顺序和现实生活条件。这两个实验的结果都表明,现实生活和虚拟现实的表现存在巨大差异,控制器之间也存在差异。重要的VR研究强调提高视觉质量以更好地复制现实生活。然而,重点需要转移到研究创造准确的精神运动相互作用,以实现更准确的表现和最终的训练成功。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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