Unleashing “currents of curiosit”: Reconfiguring learning design using academic comics in higher education

Denis Fischbacher-Smith
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Abstract

This paper considers the experience of developing an online, blendedlearning approach for use within university education. It explores the learning design process for the delivery of learning and teaching across three academic ‘worlds’, each of which has a human factors component. These are management, medicine, and psychology, where the common teaching elements across those three disciplines include: risk and uncertainty, human error, systems failure, and the role of information and expertise in decision-making. The approach to learning design reported here is based on a systems approach which integrates the use of visualisation, bespoke academic comics, and animations in addition to more traditional academic publications. The affordances associated with each of those technologies provides students with the opportunity to support their learning in ways that suit their preferences and, because of the synergistic nature of the materials in a student-centred approach, allows them to develop a deeper understanding of the issues.
释放 "好奇之流":在高等教育中利用学术漫画重构学习设计
本文考虑了开发一种用于大学教育的在线混合学习方法的经验。它探讨了跨三个学术“世界”的学习和教学交付的学习设计过程,每个世界都有一个人为因素的组成部分。这些是管理学、医学和心理学,这三个学科的共同教学要素包括:风险和不确定性、人为错误、系统故障,以及信息和专业知识在决策中的作用。这里报告的学习设计方法是基于一种系统方法,除了更传统的学术出版物之外,还集成了可视化、定制学术漫画和动画的使用。与这些技术相关联的能力为学生提供了以适合他们偏好的方式支持他们学习的机会,并且由于以学生为中心的方法中材料的协同特性,使他们能够对问题有更深入的理解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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