Augmented Reality in Paramedic Training: a Formative Study

IF 1 Q3 EDUCATION & EDUCATIONAL RESEARCH
Penni Eggers, Angela Ward, S. Ensmann
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引用次数: 2

Abstract

Emergency management of critically ill patients and a high expectation of mastery of technical medical skills are an essential aspect in a paramedics’ scope of practice. An entry level paramedic with limited exposure to high-risk critical patients is expected to perform interventions and utilize critical thinking skills at a mastery level when entering the workforce as reported by Zautchke et al. (The Journal of Emergency Medicine, 505–512, 1987 ). Paramedic programs in the USA continue to deliver the bulk of the course curriculum in a traditional classroom lecture format using 2-dimensional methods such as PowerPoint and lecture. Traditional, lecture-driven teaching methods rarely provide opportunities for paramedic students to directly witness the impact of their decisions and develop automaticity of their skills to reduce reaction times and prevent cognitive overload. Automacity is defined as making more automatic decisions and practices in the face of random incidences that occur in authentic conditions and is the result of repeated learning and practice. This definition is a classic example of a problematic circumstance which can utilize design thinking to resolve it. If the definition of design thinking is to use methods and processes for investigating ill-defined problems and finding solutions, then it is important for instructional designers to be innovative to assist them in recognizing these contexts, being creative in the generating appropriate solutions, and rationalizing/analyzing potential “best fit’ solutions. For years, EMT’s and paramedics have utilized mannequins (often called “Resuscitation Annies”) to teach recovery skills. Over the years, these mannequins have been augmented with technology to assist with skill development and to make them more interactive. Yet, as effective as they have been for the state of the art they represented, they have not been multifaceted enough for trainers to create an appropriate level of randomness that represent the ever complex situations paramedics and EMTs are becoming involved with. On top of that, the granularity and authenticity of the visual aspects caused these mannequins to suffer from a lack of a third dimensional realism, especially as it related, for example, to bodily fluids breakage and other sources of complications, for example.
增强现实在护理人员培训:形成性研究
危重病人的急救管理和对技术医疗技能掌握的高度期望是护理人员实践范围的一个重要方面。据Zautchke等人报道,在进入工作岗位时,对高危危重患者接触有限的初级护理人员应进行干预并掌握批判性思维技能(the Journal of Emergency Medicine, 505-512, 1987)。美国的护理人员项目继续以传统的课堂讲座形式提供大部分课程,使用二维方法,如ppt和讲座。传统的,讲座驱动的教学方法很少为护理学生提供机会,直接见证他们的决定的影响,并发展他们的技能的自动化,以减少反应时间和防止认知超载。自动性被定义为面对真实条件下发生的随机事件时,做出更自动的决策和实践,是反复学习和实践的结果。这个定义是一个典型的问题环境的例子,可以利用设计思维来解决它。如果设计思维的定义是使用方法和过程来调查不明确的问题并找到解决方案,那么对于教学设计师来说,创新是很重要的,以帮助他们认识这些环境,创造性地产生适当的解决方案,并合理化/分析潜在的“最佳”解决方案。多年来,EMT和护理人员一直使用人体模型(通常被称为“复苏安妮”)来教授恢复技能。多年来,这些人体模型已经被技术增强,以帮助技能发展,并使它们更具互动性。然而,尽管它们所代表的技术水平非常有效,但对于培训师来说,它们还不够多面,无法创造出适当水平的随机性,以代表护理人员和急救人员正在参与的复杂情况。最重要的是,视觉方面的粒度和真实性导致这些人体模型缺乏第三维度的真实感,特别是当它与体液破裂和其他并发症来源相关时。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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