Educational Design Research for the Development of a Collectible Card Game for Cybersecurity Learning

IF 1 Q3 EDUCATION & EDUCATIONAL RESEARCH
Michael K. Thomas, Andria Shyjka, Skip Kumm, Rigel Gjomemo
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引用次数: 7

Abstract

The purpose of this paper is to explore the notion of formative design in the context of the design, development, implementation, and evaluation of a collectible card game (CCG) for teaching cybersecurity to middle school students. The approach involved a formative design approach, educational design research (EDR) that evolved from design-based research and design experiments commonly employed in fields such as the learning sciences, educational technology, and instructional design. The authors assert that the EDR process used to design an educational CCG is an effective approach for formative learning game design work.
网络安全学习卡牌游戏的教育设计研究
本文的目的是探讨形成性设计的概念,在设计、开发、实施和评估的背景下,收集卡牌游戏(CCG)的网络安全教学中学生。该方法涉及形成性设计方法,即教育设计研究(EDR),它从基于设计的研究和设计实验演变而来,这些研究和实验通常应用于学习科学、教育技术和教学设计等领域。作者断言,用于设计教育CCG的EDR过程是形成性学习游戏设计工作的有效方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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