Use of augmented reality (AR) to aid bioscience education and enrich student experience

IF 1.9 Q2 EDUCATION & EDUCATIONAL RESEARCH
Laura E. Reeves,Edward Bolton,Matthew Bulpitt,Alex Scott,Ian Tomey,Micah Gates,Robert A. Baldock
{"title":"Use of augmented reality (AR) to aid bioscience education and enrich student experience","authors":"Laura E. Reeves,Edward Bolton,Matthew Bulpitt,Alex Scott,Ian Tomey,Micah Gates,Robert A. Baldock","doi":"10.25304/rlt.v29.2572","DOIUrl":null,"url":null,"abstract":"In recent years, development of new technologies designed to enhance user experience have accelerated, often being used in modern media such as in films and games. Specifically, immersive experiences, such as virtual reality (VR) and augmented reality (AR), have redefined how digital media can be delivered, encouraging us to interact with and explore our environment. Reciprocally, as the power of these technologies has advanced, the associated costs to implement them have decreased, making them more cost-effective and feasible to deliver in a variety of settings. Despite the cost reduction, several issues remain with accessibility due to the knowledge base required to generate, optimise and deliver three-dimensional (3D)-digital content in both AR and VR. Here, we sought to integrate an AR-based experience into a level-4 biochemistry module in order to support the delivery of university lectures on protein structure and function. Traditionally, this topic would comprise two-dimensional still images of complex 3D structures. By combining a breadth of subject-specific and technological expertise from across the university, we developed an AR-enhanced learning experience hosted on the Zapworks AR platform. AR enabled full illustration of the complexity of these 3D structures, while promoting collaboration through a shared user experience. Assessing the impact of the AR experience via a formative test and survey revealed that despite only a modest increase in test performance, students overwhelmingly reported positively on the engaging nature and interactivity of AR. Critically, expanding our repertoire of content delivery formats will support the forward-thinking blended learning environments adopted across the higher education sector.","PeriodicalId":46691,"journal":{"name":"Research in Learning Technology","volume":"90 1","pages":""},"PeriodicalIF":1.9000,"publicationDate":"2021-01-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Research in Learning Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.25304/rlt.v29.2572","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
引用次数: 0

Abstract

In recent years, development of new technologies designed to enhance user experience have accelerated, often being used in modern media such as in films and games. Specifically, immersive experiences, such as virtual reality (VR) and augmented reality (AR), have redefined how digital media can be delivered, encouraging us to interact with and explore our environment. Reciprocally, as the power of these technologies has advanced, the associated costs to implement them have decreased, making them more cost-effective and feasible to deliver in a variety of settings. Despite the cost reduction, several issues remain with accessibility due to the knowledge base required to generate, optimise and deliver three-dimensional (3D)-digital content in both AR and VR. Here, we sought to integrate an AR-based experience into a level-4 biochemistry module in order to support the delivery of university lectures on protein structure and function. Traditionally, this topic would comprise two-dimensional still images of complex 3D structures. By combining a breadth of subject-specific and technological expertise from across the university, we developed an AR-enhanced learning experience hosted on the Zapworks AR platform. AR enabled full illustration of the complexity of these 3D structures, while promoting collaboration through a shared user experience. Assessing the impact of the AR experience via a formative test and survey revealed that despite only a modest increase in test performance, students overwhelmingly reported positively on the engaging nature and interactivity of AR. Critically, expanding our repertoire of content delivery formats will support the forward-thinking blended learning environments adopted across the higher education sector.
利用扩增实境(AR)辅助生物科学教育及丰富学生体验
近年来,旨在提高用户体验的新技术的发展已经加速,经常被用于现代媒体,如电影和游戏。具体来说,沉浸式体验,如虚拟现实(VR)和增强现实(AR),重新定义了数字媒体的交付方式,鼓励我们与环境互动和探索。反过来,随着这些技术的进步,实施这些技术的相关成本也降低了,使它们在各种环境中更具成本效益和可行性。尽管降低了成本,但由于在AR和VR中生成、优化和交付三维(3D)数字内容所需的知识库,在可访问性方面仍然存在一些问题。在这里,我们试图将基于ar的体验整合到4级生物化学模块中,以支持大学关于蛋白质结构和功能的讲座。传统上,这个主题将包括复杂的3D结构的二维静止图像。通过结合整个大学广泛的特定学科和技术专业知识,我们在Zapworks AR平台上开发了AR增强学习体验。AR能够充分展示这些3D结构的复杂性,同时通过共享用户体验促进协作。通过形成性测试和调查评估AR体验的影响显示,尽管测试成绩只有适度的提高,但绝大多数学生对AR的吸引力和互动性持积极态度。至关重要的是,扩大我们的内容交付格式将支持高等教育部门采用的前瞻性混合学习环境。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
Research in Learning Technology
Research in Learning Technology EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
6.50
自引率
0.00%
发文量
13
审稿时长
20 weeks
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信