Rock Climbing Route Generation and Grading as Computational Creativity

Jesse Roberts
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Abstract

In this paper, we bridge work in rock climbing route generation and grading into the computational creativity community. We provide the necessary background to situate that literature and demonstrate the domain's intellectual merit in the computational creativity community. We provide a guiding set of desiderata for future work in this area. We propose an approach to computational route grading. Finally, we identify important gaps in the literature and consider how they may be filled. This paper thus also serves as a pilot study, planting a flag for our ongoing research in this domain.
作为计算创造力的攀岩路线生成和分级
在本文中,我们将攀岩路线生成和分级的工作连接到计算创造力社区。我们提供了必要的背景来定位这些文献,并在计算创造力社区中展示了该领域的智力价值。我们为这一领域的未来工作提供了一套指导思想。我们提出了一种计算路线分级的方法。最后,我们找出文献中的重要空白,并考虑如何填补这些空白。因此,本文也可以作为一个试点研究,为我们在这一领域的持续研究插上了一枚旗帜。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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