Deriving value from branded mobile apps: Exploring the role of brand satisfaction, age, and value-in-use subdimensions

Susana Santos, Helena Martins Gonçalves, Rita Mendes, Vítor Gonçalves
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Abstract

The study investigates how value-in-use generated on branded mobile apps from supermarkets affects brand satisfaction and loyalty through two models. The first model assesses how value-in-use dimensions (i.e., personalization, experience, and relationship) affect the outcomes, and the mediation of satisfaction and the moderation of age on those relations. The second model decomposes experience and relationship into subdimensions. The Structural equation modeling results show that personalization, experience, and relationship influence satisfaction, although experience has a negative effect. Age moderates the relations, where younger individuals value personalization and older individuals value experience and relationship. Regarding the individual subdimensions, only behavioral experience, and app trust and commitment are relevant for satisfaction, whereas behavioral experience has a negative effect. In both models, satisfaction significantly influences loyalty and mostly acts as a full mediator. Two FGDs were conducted to understand the negative effect of experience on brand satisfaction. The results show that experience is mostly utilitarian with grocery apps and apps that require increased effort yield less satisfaction. The study enriches the literature on Service-Dominant Logic and value-in-use. The findings can provide managers with insights on using branded grocery apps to enhance the value co-created between the consumer and firm.
从品牌移动应用中获取价值:探索品牌满意度、年龄和使用价值子维度的作用
该研究通过两个模型调查了超市品牌移动应用产生的使用价值是如何影响品牌满意度和忠诚度的。第一个模型评估了使用价值维度(即个性化、体验和关系)如何影响结果,以及满意度的中介和年龄对这些关系的调节。第二个模型将经验和关系分解为子维度。结构方程模型结果表明,个性化、经验和关系影响满意度,尽管经验具有负向影响。年龄对两者的关系有调节作用,其中年轻人更看重个性化,老年人更看重经验和关系。在个体子维度上,只有行为体验、应用信任和承诺与满意度相关,而行为体验对满意度有负向影响。在这两个模型中,满意度显著影响忠诚,并主要作为完全中介。我们进行了两个fgd来了解体验对品牌满意度的负面影响。结果显示,使用杂货类应用的体验大多是功利的,而需要更多努力的应用产生的满意度较低。该研究丰富了服务主导逻辑和使用价值的相关文献。研究结果可以为管理者提供使用品牌杂货应用程序来提高消费者和公司之间共同创造的价值的见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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