On the Immersive Properties of High Dynamic Range Video

IF 1.9 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Stephen J. Hinde, Katy C. Noland, Graham A. Thomas, David R. Bull, Iain D. Gilchrist
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引用次数: 0

Abstract

This paper presents the results from two studies which used a dual-task methodology to measure an audience's experience of immersion while watching video under typical television viewing conditions. Immersion was measured while participants watched either a high dynamic range, wide color gamut video or a standard dynamic range, standard color gamut video, in high definition or ultra-high definition. Other video parameters were carefully measured and controlled.

The study found that high dynamic range, wide color gamut video is significantly more immersive than standard dynamic range, standard color gamut video in the chosen configuration. However, there was no evidence of significant differences in immersion between high-definition and ultra-high-definition resolutions.

高动态范围视频的沉浸性研究
本文介绍了两项研究的结果,这两项研究使用双任务方法来测量观众在典型电视观看条件下观看视频时的沉浸体验。当参与者观看高动态范围、宽色域的视频或标准动态范围、标准色域的高清或超高清视频时,浸入度被测量。其他视频参数被仔细测量和控制。研究发现,高动态范围、宽色域视频在选择配置时明显比标准动态范围、标准色域视频更具沉浸感。然而,没有证据表明高清和超高清分辨率之间的沉浸感有显著差异。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
ACM Transactions on Applied Perception
ACM Transactions on Applied Perception 工程技术-计算机:软件工程
CiteScore
3.70
自引率
0.00%
发文量
22
审稿时长
12 months
期刊介绍: ACM Transactions on Applied Perception (TAP) aims to strengthen the synergy between computer science and psychology/perception by publishing top quality papers that help to unify research in these fields. The journal publishes inter-disciplinary research of significant and lasting value in any topic area that spans both Computer Science and Perceptual Psychology. All papers must incorporate both perceptual and computer science components.
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