Inertia in spatial public goods games under weak selection

Chaoqian Wang, Attila Szolnoki
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Abstract

Due to limited cognitive skills for perceptual error or other emotional reasons, players may keep their current strategies even if there is a more promising choice. Such behavior inertia has already been studied, but its consequences remained unexplored in the weak selection limit. To fill this gap, we consider a spatial public goods game model where inertia is considered during the imitation process. By using the identity-by-descent method, we present analytical forms of the critical synergy factor $r^\star$, which determines when cooperation is favored. We find that inertia hinders cooperation, which can be explained by the decelerated coarsening process under weak selection. Interestingly, the critical synergy conditions for different updating protocols, including death-birth and birth-death rules, can be formally linked by the extreme limits of the inertia factor. To explore the robustness of our observations, calculations are made for different lattices and group sizes. Monte Carlo simulations also confirm the results.
弱选择下空间公共物品博弈的惯性
由于感知错误或其他情感原因导致的认知能力有限,玩家可能会保持当前的策略,即使有更有希望的选择。这种行为惯性已经被研究过了,但是在弱选择极限下,它的后果还没有被探索。为了填补这一空白,我们考虑了在模仿过程中考虑惯性的空间公共物品博弈模型。利用递降恒等法,给出了决定合作有利时机的关键协同因子r^\star$的解析形式。我们发现惯性阻碍了合作,这可以用弱选择下的减速粗化过程来解释。有趣的是,不同更新协议的关键协同条件,包括死亡-出生和出生-死亡规则,可以通过惯性因素的极端限制正式联系起来。为了探索我们观察的可靠性,我们对不同的格子和群体大小进行了计算。蒙特卡罗模拟也证实了这一结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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