Xiaoting Huang , Xi Yu Leung , Shanshi Li , Zhenda Wei
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引用次数: 0
Abstract
An internal clock model was adopted to explore the mechanism whereby experiences of virtual reality influence tourism consumers' time estimation. A multidimensional virtual reality theater simulator was used to create virtual reality experiences for 172 participants. Self-reported and physiological data were collected to test the model. The results of the study revealed that focused attention, indicated by heart and respiratory rates, is an essential determinant of subjective time estimation. Arousal serves as a significant mediator between focused intention and time estimation, while enjoyment has a marginally negative influence on time estimation. These findings extend the internal clock model. They also have important practical implications for media providers and tourism destination agents seeking to engage tourism consumers in virtual reality experiences.
期刊介绍:
Tourism Management Perspectives is an interdisciplinary journal that focuses on the planning and management of travel and tourism. It covers topics such as tourist experiences, their consequences for communities, economies, and environments, the creation of image, the shaping of tourist experiences and perceptions, and the management of tourist organizations and destinations. The journal's editorial board consists of experienced international professionals and it shares the board with Tourism Management. The journal covers socio-cultural, technological, planning, and policy aspects of international, national, and regional tourism, as well as specific management studies. It encourages papers that introduce new research methods and critique existing ones in the context of tourism research. The journal publishes empirical research articles and high-quality review articles on important topics and emerging themes that enhance the theoretical and conceptual understanding of key areas within travel and tourism management.