Immersive Virtual Reality Exposures for the Treatment of Childhood Anxiety.

IF 2.2 3区 医学 Q2 PSYCHIATRY
Child Psychiatry & Human Development Pub Date : 2025-08-01 Epub Date: 2023-11-20 DOI:10.1007/s10578-023-01628-4
Kesley A Ramsey, Joey Ka-Yee Essoe, Nathan Boyle, Ainsley K Patrick, Joseph F McGuire
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Abstract

Exposure-based cognitive behavior therapy (CBT) has demonstrated efficacy and is recommended as a front-line treatment for childhood anxiety. Unfortunately, challenges exist that impact the effective implementation of exposure-based CBT in clinical practice. One of the primary challenges is the accessibility and availability of exposure stimuli (e.g., spiders, storms, heights) in CBT sessions. Immersive virtual reality (VR) has shown promise as a scalable and sustainable solution to address this clinical need, but remains largely untested in youth with anxiety disorders. Here, we examine the use of VR exposures in the treatment of youth with an anxiety disorder (i.e., specific phobias). We aimed to investigate: (1) the feasibility and clinical benefit of VR exposures; (2) whether VR exposures elicit changes in physiological arousal and/or subjective distress; and (3) whether habituation serves as a mechanism across physiological and subjective outcomes for VR exposures. Three youth and their parents completed a clinical evaluation, which was followed by a one session treatment (OST) with VR exposures. Afterward, youth and parents completed clinical assessments one-week and 1-month after treatment. Immersive VR exposures were found to be feasible and demonstrated clinical benefit for reducing anxiety severity. Additionally, VR exposures elicited changes in both physiological and subjective outcomes. Finally, physiological habituation to VR exposures was observed among participants who exhibited treatment response at follow-up. Collectively, these findings demonstrate preliminary evidence that VR exposures are feasible, tolerable, and show some therapeutic benefit for treating youth with anxiety.

Abstract Image

沉浸式虚拟现实暴露治疗儿童焦虑。
基于暴露的认知行为疗法(CBT)已被证明有效,并被推荐作为儿童焦虑的一线治疗方法。不幸的是,在临床实践中,存在影响基于暴露的CBT有效实施的挑战。主要的挑战之一是在CBT会话中暴露刺激(如蜘蛛、风暴、高度)的可及性和可用性。沉浸式虚拟现实(VR)有望成为一种可扩展和可持续的解决方案,以满足这一临床需求,但在患有焦虑症的青少年中,它在很大程度上尚未得到测试。在这里,我们研究了VR暴露在治疗患有焦虑症(即特定恐惧症)的青少年中的应用。我们的目的是探讨:(1)VR暴露的可行性和临床效益;(2)虚拟现实暴露是否会引起生理唤醒和/或主观痛苦的变化;(3)习惯化是否作为虚拟现实暴露的生理和主观结果的机制。三名青少年和他们的父母完成了临床评估,随后进行了VR暴露的一次治疗(OST)。治疗后1周和1个月,青少年和家长分别完成临床评估。沉浸式虚拟现实暴露被发现是可行的,并证明了降低焦虑严重程度的临床益处。此外,VR暴露引起了生理和主观结果的变化。最后,在随访中表现出治疗反应的参与者中观察到对VR暴露的生理习惯。总的来说,这些发现初步证明了VR暴露是可行的、可耐受的,并且对治疗青少年焦虑症有一定的治疗效果。
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来源期刊
CiteScore
0.50
自引率
3.40%
发文量
174
期刊介绍: Child Psychiatry & Human Development is an interdisciplinary international journal serving the groups represented by child and adolescent psychiatry, clinical child/pediatric/family psychology, pediatrics, social science, and human development. The journal publishes research on diagnosis, assessment, treatment, epidemiology, development, advocacy, training, cultural factors, ethics, policy, and professional issues as related to clinical disorders in children, adolescents, and families. The journal publishes peer-reviewed original empirical research in addition to substantive and theoretical reviews.
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