Interactivity and Audiovisuality of Computer Games. A Three-level Model of a Computer Game as Interaction

Zbigniew Wałaszewski
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Abstract

The article presents an updated model of playing a computer game as the user’s interaction with its system, taking into consideration audiovisuality as the fundamental channel for computer-human communication. Interactivity is an inherent property of computer games, which clearly distinguishes them from other kinds of games: it is therefore a defining feature of computer games. On the other hand, audiovisuality is a necessary characteristic, following from the communication between the computer and its user, taking place mainly in the channel of synchronized image and sound, which is dominant in human perception. The point of departure for the model development is an analysis of human interaction with the machine which runs the game system; in the model, there is a dynamic change from interactivity of a computer game to a human being’s interaction with the computer while playing, which makes it possible to fully account for the complexity of the situation of playing a computer game. The presented model combines the ludic aspect of a computer game (interactive entertainment) with the capacity to convey messages (an audiovisual cultural text), and from a commmunicative perspective, it unambiguously assigns a human being the role of the subject using a computer game.
电脑游戏的互动性和视听性。电脑游戏互动的三级模型
本文提出了一种将玩电脑游戏作为用户与其系统交互的更新模型,将视听作为人机交流的基本渠道。互动性是电脑游戏的固有属性,这是它们与其他类型游戏的明显区别:因此,它是电脑游戏的一个决定性特征。另一方面,视听性是计算机与其用户之间的通信的必要特征,主要发生在同步的图像和声音通道中,这在人类感知中占主导地位。模型开发的出发点是分析人类与运行游戏系统的机器之间的互动;在该模型中,从电脑游戏的交互性到人在玩游戏时与电脑的交互性发生了动态变化,这使得它有可能充分解释玩电脑游戏情况的复杂性。所呈现的模型结合了电脑游戏的搞笑方面(互动娱乐)和传达信息的能力(视听文化文本),从交流的角度来看,它明确地分配了人类使用电脑游戏的主体角色。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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