Analysis of Screen Time for Online Gaming and Screening Children's Visual Acuity in the Pandemic Era

Minarni Wartiningsih, Hanna Tabita Hasianna Silitonga, Victor Setiawan Tandean, Gusto Benyamin Messakh, Aldy Dion, Firda Aulia Wiraputri
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Abstract

One of the causes of pediatric eye vision problems in the pandemic era is the increased use of digital screen devices to play online games. This is due to an increase in accommodation and convergence in the eyes when doing activities through digital screen devices at close range. The purpose of this study was to determine the relationship between screen time duration and visual acuity in children aged 9-12 years in the Kalongan and Sidokerto Malang areas during the Pandemic era. This research is a descriptive observational quantitative research with a cross-sectional research design. The research sample was 62 children with a saturated sampling method or a number of population members. The research was conducted in the community of school-age children in the Kalongan and Sidokerto Malang areas. The data used in this study were primary data giving questionnaires to children through parents and checking children's visual acuity. The analysis method used in this research is a univariate and bivariate analysis using the chi-square test. Based on the results of the study, the majority of respondents play online games. Some respondents experienced decreased visual acuity. There is a correlation between the duration of playing online games and the visual acuity of the right and left eyes. Children who play online games for longer periods of time (more than 2 hours) are more likely to experience decreased visual acuity than children who play online games for less than 2 hours or do not play online games.
大流行时代儿童网络游戏屏幕时间与视力筛查分析
在大流行时代,儿童视力问题的原因之一是越来越多地使用数字屏幕设备玩在线游戏。这是由于在近距离通过数字屏幕设备进行活动时,眼睛的调节和会聚增加。本研究的目的是确定大流行时期加隆干和西多克托玛朗地区9-12岁儿童的屏幕时间长度与视力之间的关系。本研究采用横断面研究设计,是一项描述性观察性定量研究。研究样本为62名儿童,采用饱和抽样方法或若干人口成员。这项研究是在加隆干和西德克托玛朗地区的学龄儿童社区进行的。本研究使用的数据为原始数据,通过家长对儿童进行问卷调查,检查儿童的视力。本研究使用的分析方法是单变量和双变量分析,使用卡方检验。根据研究结果,大多数受访者都玩网络游戏。一些受访者的视力下降。玩网络游戏的时间长短与左右眼的视敏度之间存在相关性。玩网络游戏时间较长(超过2小时)的儿童比玩网络游戏时间少于2小时或不玩网络游戏的儿童更容易出现视力下降。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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