Immersive gaming in the fashion arena: an investigation of brand coolness and its mediating role on brand equity

IF 9.6 2区 管理学 Q1 BUSINESS
Suha Fouad Salem, Alshaimaa Bahgat Alanadoly, Mohammed Ali Bait Ali Sulaiman
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引用次数: 0

Abstract

Purpose This study's aim was to investigate the role of the perceived values of gaming on consumers' perceptions of brands as cool as well as the impacts on the consumer–brand equity relationship. The study proposed a framework highlighting the influences of fashion-branded games on brand coolness and building fashion brands' overall equity. As significant factors affecting gamers, gender and gaming have been studied as moderators affecting the overall proposed framework. Design/methodology/approach A quantitative method was used to assess the significance of the relationships within the proposed model. Partial least squares structural equation modeling technique was implemented to assess the framework's relationships with a sample size of 248 active online gamers. Findings The findings indicate that brand equity is positively associated with perceived brand coolness. Furthermore, of the three core online game values, perceived enjoyment was most strongly associated with perceived brand coolness, with other values, such as self-expression and perceived emotional challenge, having a weaker association. The multigroup analysis results further suggest that in the fashion industry, building brand equity through online games is strongly related to perceived brand coolness among female respondents, with the role of perceived brand coolness affecting male respondents to a lesser degree. Originality/value The contribution of this study to the existing literature consists in providing a deeper understanding of the impact of branded games on fashion brands' overall equity. The results provide insights for fashion brand managers into the significant effect of fashion gaming collaborations on consumers' behavioral outcomes.
时尚领域的沉浸式游戏:品牌酷炫及其对品牌资产中介作用的调查
本研究的目的是调查游戏的感知价值在消费者对品牌的感知中所起的作用,以及对消费者-品牌资产关系的影响。本研究提出了一个框架,突出了时尚品牌游戏对品牌酷度的影响,并构建了时尚品牌的整体资产。作为影响玩家的重要因素,性别和游戏作为影响整体框架的调节因素被研究。设计/方法/方法采用定量方法来评估所提出模型中关系的重要性。采用偏最小二乘结构方程建模技术,以248名活跃在线游戏玩家为样本,评估该框架的关系。研究结果表明,品牌资产与品牌酷感正相关。此外,在三个核心网络游戏价值观中,感知到的乐趣与感知到的品牌酷感联系最为密切,而其他价值观,如自我表达和感知到的情感挑战,相关性较弱。多组分析结果进一步表明,在时尚行业中,通过网络游戏建立品牌资产与女性受访者的品牌酷感密切相关,而品牌酷感对男性受访者的影响程度较低。这项研究对现有文献的贡献在于,让我们更深入地了解品牌游戏对时尚品牌整体资产的影响。研究结果为时尚品牌管理者了解时尚游戏合作对消费者行为结果的显著影响提供了参考。
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来源期刊
CiteScore
17.80
自引率
17.10%
发文量
31
期刊介绍: The mission of the Journal of Research in Interactive Marketing is to address substantive issues in interactive, relationship, electronic, direct and multi-channel marketing and marketing management. ISSN: 2040-7122 eISSN: 2040-7122 With its origins in the discipline and practice of direct marketing, the Journal of Research in Interactive Marketing (JRIM) aims to publish progressive, innovative and rigorous scholarly research for marketing academics and practitioners.
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