Virtual ideality vs. virtual authenticity: exploring the role of social signals in interactive marketing

IF 9.6 2区 管理学 Q1 BUSINESS
Chunhua Sun, Chenhui Ye, Changdan Li, Yezheng Liu
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Abstract

Purpose In the online marketing context, virtual reality (VR) has been used to display products and shopping environment, which effectively enhances the consumer experience. VR technology can not only recreate scenes similar to the real world (virtual authenticity, VA) but also create fictitious and desirable scenes that do not exist in the real world (virtual ideality, VI). The differences between VA and VI in influencing consumers' responses have not been fully understood. In addition, social signals have appeared in VR apps. However, the role of social signals in a VR context has rarely been studied. To fill the gaps in the literature, this study investigates the roles of VA and VI in shaping consumers' responses, as well as whether and how their effectiveness in shaping consumers' responses is influenced by social signals. Design/methodology/approach A VR real estate service platform was selected as the experimental platform, and two experiments were conducted to test the hypotheses. The ANOVAs and regressions were used for data analysis. Findings Results show that VA leads to a higher level of perceived diagnosticity than VI, whereas VI leads to a higher level of inspiration than VA; perceived diagnosticity and inspiration positively affect visit intention. Furthermore, the relationship between consumers' perceived diagnosticity, inspiration and visit intention is moderated by the presence of social signals. Originality The study revealed the differences between VA and VI in shaping consumers' responses, as well as the effect of social signals in VR environment, which provide a new perspective for future VR research in the context of interactive marketing.
虚拟理想与虚拟真实性:探讨社会信号在互动营销中的作用
在网络营销的背景下,虚拟现实(VR)已经被用来展示产品和购物环境,有效地增强了消费者的体验。VR技术不仅可以再现与现实世界相似的场景(虚拟真实性,VA),还可以创造现实世界中不存在的虚拟和理想场景(虚拟理想性,VI)。VA和VI在影响消费者反应方面的差异尚未完全了解。此外,社交信号也出现在VR应用中。然而,社交信号在虚拟现实环境中的作用很少被研究。为了填补文献上的空白,本研究探讨了价值取向和价值取向在塑造消费者反应中的作用,以及它们在塑造消费者反应中的有效性是否以及如何受到社会信号的影响。设计/方法/方法选择一个虚拟现实房地产服务平台作为实验平台,通过两个实验对假设进行检验。数据分析采用方差分析和回归分析。结果表明:VA的感知诊断水平高于VI,而VI的感知诊断水平高于VA;感知诊断性和灵感正向影响访问意愿。此外,消费者感知诊断性、灵感和访问意愿之间的关系被社会信号的存在所调节。本研究揭示了虚拟现实和虚拟现实在塑造消费者反应方面的差异,以及社交信号在VR环境中的作用,为未来互动营销背景下的VR研究提供了新的视角。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
17.80
自引率
17.10%
发文量
31
期刊介绍: The mission of the Journal of Research in Interactive Marketing is to address substantive issues in interactive, relationship, electronic, direct and multi-channel marketing and marketing management. ISSN: 2040-7122 eISSN: 2040-7122 With its origins in the discipline and practice of direct marketing, the Journal of Research in Interactive Marketing (JRIM) aims to publish progressive, innovative and rigorous scholarly research for marketing academics and practitioners.
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