Augmented Reality for the Development of Skilled Trades in Indigenous Communities: A Case Study

IF 2.4 Q1 EDUCATION & EDUCATIONAL RESEARCH
Gonzalo Beltrán, Adriana Patricia Huertas
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Abstract

The main objective of this study was the design and validation of a mobile learning environment (ML) based on Augmented Reality (AR) visualization with the purpose of developing skilled trades in the field of carpentry in indigenous populations. A pedagogical model focused on lifelong learning was used, in order to promote the acquisition of skilled trades and knowledge in carpentry. The implementation of the ML environment was carried out in the Wayuu community, characterized by its high rate of poverty and limited access to education. During face-to-face meetings, three indigenous people participated in a learning process in which they were instructed on the use of trade tools and became familiar with the different types of trees and wood. To support this process, the AR was used together with the M-L environment. Subsequently, the participants built a chair applying the knowledge acquired during the learning process. During this stage, recordings of the indigenous people were made while they carried out the construction. Then, the performance of the apprentices was evaluated through a competency-based evaluation system, in which three experts analyzed the recordings. Finally, the three indigenous people were able to acquire skills in real time through their mobile device, following the instructions and observing 3D images and videos that showed the entire manufacturing process of a wooden chair, from sanding the material to final assembly and polishing. In addition, it was found that these indigenous people were able to successfully market the products they made in the carpentry workshop, thus improving their family income. The fundamental idea behind the pedagogical implementation of this model in the Wayuu indigenous community of northern Colombia is to provide them with training in various trades that allow them to obtain decent jobs and support their families. That is why the ML environment is ideal for vulnerable people, not only indigenous people, but also for those who are displaced, the elderly or deaf-mute. The visual approach used in this method dispenses with the need for voice and text making it accessible to everyone.
增强现实技术在土著社区技术行业发展:一个案例研究
本研究的主要目的是设计和验证基于增强现实(AR)可视化的移动学习环境(ML),目的是在土著人口中发展木工领域的熟练行业。采用了注重终身学习的教学模式,以促进熟练工艺和木工知识的获取。ML环境的实施是在Wayuu社区进行的,该社区的特点是贫困率高,受教育机会有限。在面对面的会议中,三名土著人民参加了一个学习过程,在这个过程中,他们接受了使用贸易工具的指导,并熟悉了不同类型的树木和木材。为了支持这个过程,AR与M-L环境一起使用。随后,参与者运用在学习过程中获得的知识制作了一把椅子。在这个阶段,土著人民在进行建设时进行录音。然后,通过基于能力的评估系统对学徒的绩效进行评估,其中三位专家对录音进行分析。最后,三位原住民能够通过他们的移动设备实时掌握技能,按照说明并观察3D图像和视频,这些图像和视频展示了木椅的整个制造过程,从打磨材料到最终组装和抛光。此外,人们发现这些土著人能够成功地销售他们在木工车间制作的产品,从而提高了他们的家庭收入。在哥伦比亚北部的Wayuu土著社区实施这一教学模式背后的基本理念是为他们提供各种行业的培训,使他们能够获得体面的工作并养家糊口。这就是为什么ML环境对弱势群体来说是理想的,不仅是土著人,而且对那些流离失所的人、老年人或聋哑人也是理想的。这种方法中使用的视觉方法省去了语音和文本的需要,使每个人都可以访问。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Electronic Journal of e-Learning
Electronic Journal of e-Learning EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
5.90
自引率
18.20%
发文量
34
审稿时长
20 weeks
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