Wahyu Sanjaya, Muhammad Sultan Fauzan, Tedjo Darmanto
{"title":"BELAJAR MENGURUTKAN ANGKA SECARA VISUAL BERBASIS GAME BERBENTUK GAME PUZZLE: SEBAGAI PENDAHULUAN BELAJAR LOGIKA PEMROGRAMAN","authors":"Wahyu Sanjaya, Muhammad Sultan Fauzan, Tedjo Darmanto","doi":"10.47668/edusaintek.v11i1.969","DOIUrl":null,"url":null,"abstract":"As a learning topic in programming, sorting numbers can be visualized as a puzzle game to increase the engagement of learners in learning the logic of programming through a game. In programming, there are several ways in solving a problem that can be represented by several choices to play a game. In this paper, a sorting game as a puzzle game is chosen in the form of a grid with four rows to four columns. There are four ways to play sorting sixteen arbitrary numbers by exchanging a pair of numbers chosen through the swap as a game feature. The number of steps of each choice can be compared, to which one is the most efficient. So as a game-based learning, sorting numbers as a puzzle game can be used to enhance the engagement of learners to learn introductory programming.","PeriodicalId":500517,"journal":{"name":"Edusaintek","volume":"32 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-08-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Edusaintek","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.47668/edusaintek.v11i1.969","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
As a learning topic in programming, sorting numbers can be visualized as a puzzle game to increase the engagement of learners in learning the logic of programming through a game. In programming, there are several ways in solving a problem that can be represented by several choices to play a game. In this paper, a sorting game as a puzzle game is chosen in the form of a grid with four rows to four columns. There are four ways to play sorting sixteen arbitrary numbers by exchanging a pair of numbers chosen through the swap as a game feature. The number of steps of each choice can be compared, to which one is the most efficient. So as a game-based learning, sorting numbers as a puzzle game can be used to enhance the engagement of learners to learn introductory programming.