Reconstruction of a large-scale realistic three-dimensional (3-D) mountain forest scene for radiative transfer simulations

IF 6 2区 地球科学 Q1 GEOGRAPHY, PHYSICAL
Xiaohan Lin, Ainong Li, Jinhu Bian, Zhengjian Zhang, Guangbin Lei, Limin Chen, Jianbo Qi
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引用次数: 0

Abstract

The realistic three-dimensional (3D) forest scene is an important input to 3D radiative transfer simulations, which are essential for analyzing the reflective properties of forest canopies. Previous studies utilized the voxel as an essential element to reconstruct the 3D forest scene, while they mainly focused on the small flattened areas and ignored the wood components. This study introduces a novel approach for reconstructing a realistic 3D mountain forest scene by incorporating branches into the voxel crown. To determine the optimal voxel size for simulating Bidirectional Reflectance Functions (BRFs) in a temperate deciduous mountain forest, this study reconstructed the forest scene using eight different voxel sizes, ranging from 30 to 100 cm with a step of 10 cm. Two forest scenes were examined to evaluate the impact of branches on radiative transfer simulations: one with branch voxel-based scenes and one without branches. The radiative transfer simulation is conducted using an efficient Monte Carlo path-tracing algorithm and has been implemented in the LargE-Scale remote sensing data and image Simulation framework (LESS) model, facilitating high-quality, large-scale simulations of forested environments. The finding revealed that the optimal voxel size for simulating BRFs in 30 m resolution is approximately 90 cm, smaller than the 100 cm used in flat areas. This study emphasized the significant impact of branches on the BRF simulations and underscored their critical role in scene reconstruction. The impact of branches is two-fold: branches themselves increase the simulated BRFs, whereas their shadows decrease them. Moreover, the effects of branches and their shadows decrease as the voxel size increases. The simulated spectral albedo exhibits maximum deviations of 0.71% and 1.04% in the red and NIR wavebands, respectively, while remaining below 0.2% in the blue waveband. Furthermore, the study suggests that if the precise branch architecture is unknown, constructing branches of the first generation is recommended to achieve better results. Additionally, the results demonstrate that the proposed scene achieves greater accuracy and robustness when compared to both the ellipsoid-based and the boundary-based scenes. The finding of this study can help researchers to better understand the underlying mechanisms driving the reflective properties of forest canopies, which can inform future studies and improve the accuracy of forest monitoring and ecological modeling.
用于辐射传输模拟的大型逼真三维山林场景重建
真实的三维森林场景是三维辐射传输模拟的重要输入,是分析森林冠层反射特性的基础。以往的研究将体素作为重建三维森林场景的基本元素,但主要集中在小的扁平区域,忽略了木材的成分。本研究提出了一种新的方法,通过将树枝合并到体素冠中来重建逼真的三维山地森林场景。为了确定模拟温带落叶山林双向反射函数(brf)的最佳体素大小,本研究采用8种不同体素大小(30 ~ 100 cm),步长为10 cm,对森林场景进行了重建。研究了两个森林场景,以评估树枝对辐射传输模拟的影响:一个是基于树枝体素的场景,另一个是没有树枝的场景。辐射传输模拟使用高效的蒙特卡罗路径跟踪算法进行,并在大尺度遥感数据和图像模拟框架(LESS)模型中实现,促进了森林环境的高质量、大尺度模拟。研究结果表明,在30 m分辨率下模拟brf的最佳体素尺寸约为90 cm,小于平坦区域使用的100 cm。本研究强调了分支对BRF模拟的重要影响,并强调了它们在场景重建中的关键作用。树枝的影响是双重的:树枝本身增加了模拟的brf,而它们的阴影则降低了模拟的brf。此外,随着体素大小的增加,分支及其阴影的效果会降低。模拟光谱反照率在红、近红外波段偏差最大,分别为0.71%和1.04%,在蓝波段偏差小于0.2%。此外,研究表明,如果不知道精确的分支结构,建议构建第一代分支以获得更好的效果。此外,结果表明,与基于椭球和基于边界的场景相比,所提出的场景具有更高的准确性和鲁棒性。本研究的发现有助于研究人员更好地理解驱动森林冠层反射特性的潜在机制,这可以为未来的研究提供信息,并提高森林监测和生态建模的准确性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
11.20
自引率
9.00%
发文量
84
审稿时长
6 months
期刊介绍: GIScience & Remote Sensing publishes original, peer-reviewed articles associated with geographic information systems (GIS), remote sensing of the environment (including digital image processing), geocomputation, spatial data mining, and geographic environmental modelling. Papers reflecting both basic and applied research are published.
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