Study on strategies for utilizing realistic content in the field of interior design through in-depth interviews and SWOT-PEST analysis

Q3 Engineering
Jae-Myung Lee, Yong-Ki Lee
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引用次数: 0

Abstract

In this study, it is difficult to achieve smooth communication between experts and non-experts in the field of interior design, resulting in a number of problems and the need for improvement. Accordingly, this study is meaningful in conducting in-depth interviews with five interior space realistic content experts and six interior designers working on realistic content and presenting plans and strategies for use in the interior design field through open coding and SWOT-PEST analysis frames. Analysis results: First, smooth communication takes place by using virtual simulation to help with complex concepts and understanding. Second, build an online/offline convergence learning environment by converging information and communication technology and artificial intelligence technology. Third, government policies are needed to support the public sector, such as government ministries and private companies/organizations, and to grow industries and expand their base. Fourth, inconvenient aspects such as device weight and size, portability, and high market price must be improved. Fifth, a mid- to long-term roadmap for the industry must be established and a differentiated industry ecosystem must be created. Lastly, it is necessary to establish a professional talent training system through cooperation between industry, academia, and research institutes. This study synthesized in-depth interviews to analyze the status, necessity, and implications of realistic content utilization, sought future directions and strategies, and suggested the possibility of industrial growth and the development of a foundation.
通过深度访谈和SWOT-PEST分析,研究室内设计领域利用现实内容的策略
在本研究中,室内设计领域的专家和非专家之间很难实现顺畅的沟通,产生了一些问题,需要改进。因此,本研究对五位室内空间现实内容专家和六位从事现实内容工作的室内设计师进行了深入访谈,并通过开放编码和SWOT-PEST分析框架提出了室内设计领域使用的计划和策略,这是有意义的。分析结果:首先,通过使用虚拟仿真来帮助理解复杂的概念和理解,实现了顺畅的沟通。二是融合信息通信技术和人工智能技术,构建线上线下融合学习环境。第三,需要政府政策来支持公共部门,如政府部门和私营公司/组织,发展产业和扩大基础。第四,必须改善设备重量和尺寸、便携性、市场价格高等不方便的方面。五是制定行业中长期发展路线图,打造差异化的产业生态系统。最后,建立产学研合作的专业人才培养体系。本研究综合深度访谈,分析现实内容利用的现状、必要性和意义,寻求未来的方向和策略,并提出产业增长的可能性和发展的基础。
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来源期刊
Journal of Design Research
Journal of Design Research Engineering-Engineering (miscellaneous)
CiteScore
0.60
自引率
0.00%
发文量
7
期刊介绍: JDR is an interdisciplinary journal, emphasising human aspects as a central issue of design through integrative studies of social sciences and design disciplines. Originally published as an electronic journal publishing articles including multimedia applications and hence allowing visual knowledge transfer, it is now also available in print. Topics covered include Expertise in design Design learning strategies and design pedagogy Design as a social process Gaming and simulation in design Designing user interfaces The role of visual techniques in the design process Design tools Sustainability.
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