Fostering English vocabulary learning through gamification strategy. A preliminary study

Cristina del Rocío Jordán Buenaño, Edgar Guadia Encalada Trujillo, Sarah Jacqueline Iza Pazmiño, Sonnia Paulina Altamirano Carvajal
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Abstract

This study was conducted to establish the effectiveness of the Gamification strategy in the vocabulary acquisition in the English language in the students of the first semester at Pedagogy of National and Foreign Languages Program at Universidad Técnica de Ambato. A descriptive and correlational methodology was used, and as a data collection technique, a pretest and posttest of knowledge were applied. 73 students participated in this research study (36 students were in the control group and 37 in the experimental group). The results of the pretest showed that most of the students had a limited vocabulary in the English Language. Therefore, the use of the Duolingo learning platform was proposed as a gamification strategy to improve the level of vocabulary that students demand. Finally, a posttest was applied, which showed that the students went from a basic to intermediate level, establishing the effectiveness of the proposed gamification strategy (Duolingo learning platform) in the acquisition of new vocabulary.
通过游戏化策略促进英语词汇学习。初步研究
本研究旨在探讨游戏化策略在阿姆巴托大学外语教学专业第一学期学生英语词汇习得中的效果。采用描述性和相关性方法,并采用知识前测和后测作为数据收集技术。本次研究共有73名学生参加,其中对照组36名,实验组37名。预测结果显示,大部分学生的英语词汇量有限。因此,本文提出利用多邻国学习平台作为一种游戏化策略来提高学生所需的词汇水平。最后进行后测,结果显示学生从基础水平上升到中级水平,证明了游戏化策略(多邻国学习平台)在新词汇习得中的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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