THE INFLUENCE OF GAMIFICATION ON THE INNOVATIVE MOTIVATION OF EMPLOYEES

S.M. KULESHOV, D.A. TSARYUK
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Abstract

The purpose of this work is to study the influence of gamification on the innovative motivation of employees. The main trends related to labor motivation in the market were studied. In the course of the analysis, promising tools of labor motivation were identified, among which gamification occupies a special place. Gamification acts as a management tool, which consists in integrating game mechanics into the workflow. The structural elements of gamification, its types, properties and stages of application were considered. In addition, the features of the application of gamification in the global context were studied, as well as the features of Russian practice were determined. To determine the impact of gamification on the innovative motivation of employees, an empirical study was conducted aimed at interviewing the heads of organizations and their employees. Conclusions. Gamification acts as a promising direction of labor motivation and is highly appreciated by both managers and employees. At the same time, a number of problems are highlighted that make it difficult to implement the principles of gamification, especially for small enterprises. The expansion of the use of gamification in the management environment has a positive impact on the prospects of this tool, since at the moment it is used in a limited number of areas.
游戏化对员工创新动机的影响
本研究的目的是研究游戏化对员工创新动机的影响。研究了市场中与劳动力动机相关的主要趋势。在分析过程中,我们发现了有前景的劳动动机工具,其中游戏化占有特殊的地位。游戏化作为一种管理工具,将游戏机制整合到工作流程中。讨论了游戏化的结构要素、类型、性质和应用阶段。此外,研究了游戏化在全球背景下的应用特点,并确定了俄罗斯实践的特点。为了确定游戏化对员工创新动机的影响,我们进行了一项实证研究,旨在采访组织负责人及其员工。结论。游戏化是劳动激励的一个很有前途的方向,受到管理者和员工的高度赞赏。与此同时,一些突出的问题使得游戏化原则难以实施,特别是对小企业而言。在管理环境中扩大使用游戏化对这一工具的前景产生了积极的影响,因为目前它只在有限的几个领域使用。
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