ELEMENTARY SCHOOL STUDENTS’ GRAPHIC COMPETENCE FORMATION USING COMPUTER-ORIENTED TEACHING TOOLS

D. Kilderov, V. Boiko
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Abstract

The article deals with the topical issue of elementary school students’ graphic competence formation using computer-oriented teaching tools. In today’s digital world, where information is presented in various graphic formats, graphic competence is an essential skill for elementary school students. Graphic competence involves the ability to understand, create, and analyze graphics using computer technology. The main aspects of elementary school students’ graphic competence formation through the usage of computer-oriented teaching tools have been determined. Modern approaches to teaching graphic skills and their influence on the educational process are considered. The practical aspects of the implementation of computer-oriented teaching tools for improving students’ graphic competence are highlighted. It is noted that graphic training during primary school education is crucial for students’ future education, as it lays the foundations for the basics of graphic literacy. However, one of the main shortcomings in the educational process related to the study of graphic disciplines is the lack of unity in teaching methods between secondary and higher schools. It is considered that computer-based teaching tools represent a wide range of technological tools and programs designed to facilitate and facilitate learning through the usage of computers. These tools can be successfully implemented in the educational process at all levels, from primary school to higher education. They cover a wide range of technologies and methodologies, including learning software, interactive exercises, video tutorials, virtual reality, and more. It is determined that augmented reality technology opens up new opportunities for improving elementary school students’ graphic competence. It facilitates the visualization of educational material, ensures the active participation of students in learning, and promotes the graphic content creation. The usage of AR can be a significant step in improving the quality of education and developing the graphic skills of a new generation.
利用计算机教学工具培养小学生图形能力
本文探讨了利用计算机教学工具培养小学生图形能力的课题。在当今的数字世界中,信息以各种图形格式呈现,图形能力是小学生的基本技能。图形能力包括使用计算机技术理解、创造和分析图形的能力。通过计算机化教学工具的使用,确定了小学生图形能力形成的主要方面。现代教学方法的图形技能和他们对教育过程的影响进行了考虑。强调了实施以计算机为导向的教学工具以提高学生的图形能力的实践方面。需要指出的是,小学教育期间的图形训练对学生未来的教育至关重要,因为它为图形素养的基础奠定了基础。然而,在与图形学科研究相关的教育过程中,一个主要的缺点是中、高等学校在教学方法上缺乏统一。 人们认为,基于计算机的教学工具代表了一系列广泛的技术工具和程序,旨在通过使用计算机来促进和促进学习。这些工具可以在从小学到高等教育的各级教育过程中成功实施。它们涵盖了广泛的技术和方法,包括学习软件、交互式练习、视频教程、虚拟现实等等。本研究认为扩增实境技术为提高小学生的绘图能力开辟了新的机会。它有利于教材的可视化,保证学生积极参与学习,促进图形化内容的创作。AR的使用可以是提高教育质量和发展新一代图形技能的重要一步。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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