THE USAGE OF AUGMENTEDCLASS APPLICATION FOR GRAPHIC COMPETENCE DEVELOPMENT OF STUDENTS OF THE 5th-7th GRADES IN THE PROCESS OF CREATING AUGMENTED REALITY PROJECTS

S. Poliakov, L. Hrytsenko
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Abstract

The article examines the usage of the AugmentedClass application for graphic competence development of students of the 5th-7th grades while creating augmented reality projects. The application’s main functions and interface are described. Methods and techniques that contribute to students’ graphic skills development are presented as well. The advantages of using augmented reality technology in the educational process are considered, in particular, increasing students’ interest in learning and stimulating their creativity. The need to integrate the AugmentedClass application into the educational process is emphasized, which will improve the quality of education and provide active and exciting educational activities for students of the 5th-7th grades. Attention is focused on the fact that the main aspects of graphic competence development are interest, creativity, and skills in using graphic tools, which can be successfully developed with the help of the AugmentedClass application. It has been found that the usage of augmented reality in the field of education provides students with a significant number of advantages: augmented reality stimulates students’ interest in educational material thanks to interactive content and expands the educational process by providing new competencies and innovative forms of working with the audience, gamification, competitive elements, and cognitive stimuli used in augmented reality activate and motivate students to more independent educational and cognitive activities. Also, the usage of innovative educational tasks, including augmented reality, helps to stimulate students’ educational activity and makes the learning process more exciting and attractive, as well as the usage of augmented reality promotes students’ personal quality development, which is of particular importance for Ukrainian general secondary education institutions, helping to increase their self-esteem and positive attitude to learning.
利用增强课堂应用程序开发5 -7年级学生在增强现实项目创作过程中的图形能力
本文考察了在创建增强现实项目的同时,增强课堂应用程序对5 -7年级学生图形能力发展的使用情况。介绍了该应用程序的主要功能和界面。方法和技术,有助于学生的图形技能的发展。考虑到在教育过程中使用增强现实技术的优势,特别是提高学生的学习兴趣和激发他们的创造力。强调了将AugmentedClass应用程序整合到教育过程中的必要性,这将提高教育质量,并为5 -7年级的学生提供积极和令人兴奋的教育活动。需要注意的是,图形能力发展的主要方面是使用图形工具的兴趣、创造力和技能,这些可以在AugmentedClass应用程序的帮助下成功开发。 人们发现,在教育领域使用增强现实技术为学生提供了许多显著的优势:增强现实通过互动内容激发了学生对教材的兴趣,并通过提供与观众合作的新能力和创新形式扩展了教育过程,增强现实中使用的游戏化、竞争元素和认知刺激激活并激励学生进行更独立的教育和认知活动。此外,使用创新的教育任务,包括增强现实,有助于激发学生的教育活动,使学习过程更加令人兴奋和有吸引力,以及增强现实的使用促进学生的个人素质发展,这对乌克兰普通中等教育机构特别重要,有助于提高他们的自尊和积极的学习态度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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