Effect Analysis of Elementary School After-School Board Game Program ; Focusing on Self-Regulation and Self-Efficacy

Sung-hee KWAK, KWAK-Gyun HEO
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Abstract

The purpose of this study is to investigate the effect of elementary after-school board game program on the improvement of self-regulation and self-efficacy on elementary school students, and to suggest a board game program to improve self-regulation and self-efficacy. The results of this study are summarized as follows. First, the effect of elementary after-school board game program on the self - control ability on elementary students showed a significant effect on total self - regulation. By sub-factors, synchronous factors showed significant results, and behavioral and cognitive factors average rose but not significant. However, since the total self-regulation has a significant effect, it can be said that the educational purpose board game activities help to improve self-regulation. Second, the effect of elementary after-school board game program on elementary school students
小学课外桌游活动的效果分析注重自我调节和自我效能
本研究旨在探讨小学课外桌游活动对小学生自我调节和自我效能感的提升效果,并提出一种桌游活动对提高小学生自我调节和自我效能感的建议。本研究结果总结如下:第一,小学课外桌游活动对小学生自我控制能力的影响对整体自我调节能力有显著影响。分因素分析,同步因素显著,行为和认知因素平均上升但不显著。然而,由于总的自我调节有显著的效果,可以说,教育目的的桌游活动有助于提高自我调节。第二,小学课外桌游活动对小学生的影响
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