Systematization of 3D Unit Pattern Design Method for Adjustable Flexible Design Effects

Q3 Engineering
Bong Soo Ha
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引用次数: 0

Abstract

The purpose of this study was to provide a systematic design method that can harmonize the images of order and change, which can be considered as the visual characteristics of the Flexible Design Pattern(FDP). The research reviewed previous studies by grouping them according to their types and presented a design template that can harmonize visual impressions. As a result, the designmethod of FDP is summarized in threeways, startingwith the square division based onmodular and Fibonacci grid, creating order and change through the presence of symmetry manipulation in the shape design and development process, drawing visual effects while maintaining the convenience of a single unit by dividing the square into isomorphism and dimorphism, and creating unexpected intermediate forms through the overlap of large and small units. The design method that can harmonize the visual impressions of these patterns revolves around design aspects and development methods. In other words, design factors include division methods, shape design, cell combinations(cell overlap), and unit composition, while development methods include regular and irregular unit development using symmetry, among other factors that influence visual effects. The variations in impressions generated by these factors were symbolically indicated, and ultimately, a design template consisting of four adjustment directions and four combination methods was provided to facilitate the expression of the images of order and change. Furthermore, this study not only establishes a theoretical foundation for productization but also provides practical tools for design,which is expected to be useful not only for further research but also for design education.
可调柔性设计效果的三维单元图案设计方法的系统化
本研究的目的是提供一种系统的设计方法,使秩序与变化的图像协调一致,这可以被认为是柔性设计模式(FDP)的视觉特征。该研究回顾了以往的研究,并根据它们的类型进行了分组,并提出了一个可以协调视觉印象的设计模板。因此,FDP的设计方法可以概括为三个方面,首先是基于模和斐波那契网格的正方形划分,在形状设计和开发过程中通过对称操作的存在来创造秩序和变化,通过将正方形划分为同构和二态来绘制视觉效果,同时保持单个单元的便利性,并通过大小单元的重叠来创造意想不到的中间形式。能够协调这些模式的视觉印象的设计方法围绕着设计方面和开发方法展开。换句话说,设计因素包括分裂方法、形状设计、细胞组合(细胞重叠)和单元组成,而开发方法包括使用对称的规则和不规则单元开发,以及其他影响视觉效果的因素。将这些因素所产生的印象变化进行符号化表示,最终提供一个由四个调整方向和四种组合方式组成的设计模板,便于表达秩序与变化的形象。此外,本研究不仅为产品化奠定了理论基础,也为设计提供了实用的工具,期望对进一步的研究和设计教育都有帮助。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Journal of Design Research
Journal of Design Research Engineering-Engineering (miscellaneous)
CiteScore
0.60
自引率
0.00%
发文量
7
期刊介绍: JDR is an interdisciplinary journal, emphasising human aspects as a central issue of design through integrative studies of social sciences and design disciplines. Originally published as an electronic journal publishing articles including multimedia applications and hence allowing visual knowledge transfer, it is now also available in print. Topics covered include Expertise in design Design learning strategies and design pedagogy Design as a social process Gaming and simulation in design Designing user interfaces The role of visual techniques in the design process Design tools Sustainability.
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