{"title":"Categorization of game-based learning in middle school mathematics - A review","authors":"Micah S. Stohlmann","doi":"10.1080/00940771.2023.2254175","DOIUrl":null,"url":null,"abstract":"AbstractOver the past ten years, interest in game-based learning has increased. This increase stems from the results of research that demonstrate the potential for increased mathematical learning and engagement when game-based learning was implemented. It has been noted that the most frequent way game-based learning is included in research is with drill and practice problems. There are other ways to implement game-based learning that have the potential to develop conceptual mathematical understanding. This article reviews research on game-based learning in the past decade to categorize the different ways game-based learning is being implemented. Articles focused on middle school mathematics game-based learning were reviewed including Science, Technology, Engineering, and Mathematics (STEM) education game-based learning with a focus on mathematics. Considerations for future implementation and research with game-based learning are discussed.Keywords: game-based learningmathematics educationmiddle school Disclosure statementNo potential conflict of interest was reported by the author(s).Additional informationNotes on contributorsMicah S. StohlmannMicah S. Stohlmann, Ph.D., is an associate professor of Mathematics/STEM Education at the University of Nevada Las Vegas. E-mail: micah.stohlmann@unlv.edu","PeriodicalId":37061,"journal":{"name":"Middle School Journal","volume":"58 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-10-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Middle School Journal","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/00940771.2023.2254175","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"Social Sciences","Score":null,"Total":0}
引用次数: 0
Abstract
AbstractOver the past ten years, interest in game-based learning has increased. This increase stems from the results of research that demonstrate the potential for increased mathematical learning and engagement when game-based learning was implemented. It has been noted that the most frequent way game-based learning is included in research is with drill and practice problems. There are other ways to implement game-based learning that have the potential to develop conceptual mathematical understanding. This article reviews research on game-based learning in the past decade to categorize the different ways game-based learning is being implemented. Articles focused on middle school mathematics game-based learning were reviewed including Science, Technology, Engineering, and Mathematics (STEM) education game-based learning with a focus on mathematics. Considerations for future implementation and research with game-based learning are discussed.Keywords: game-based learningmathematics educationmiddle school Disclosure statementNo potential conflict of interest was reported by the author(s).Additional informationNotes on contributorsMicah S. StohlmannMicah S. Stohlmann, Ph.D., is an associate professor of Mathematics/STEM Education at the University of Nevada Las Vegas. E-mail: micah.stohlmann@unlv.edu
在过去的十年中,人们对基于游戏的学习的兴趣有所增加。这种增长源于一项研究结果,该研究表明,在实施基于游戏的学习后,数学学习和参与度有可能增加。值得注意的是,基于游戏的学习最常被纳入研究的方式是练习和实践问题。还有其他方法可以实现基于游戏的学习,这些方法有可能发展概念数学理解。本文回顾了过去十年关于基于游戏学习的研究,并对基于游戏学习的不同实现方式进行了分类。本文回顾了有关中学数学游戏学习的文章,包括以数学为重点的科学、技术、工程和数学(STEM)教育游戏学习。讨论了未来实施和研究基于游戏的学习的考虑。关键词:游戏学习数学教育中学披露声明作者未发现潜在的利益冲突作者简介:micah S. Stohlmann博士,内华达大学拉斯维加斯分校数学/STEM教育副教授。电子邮件:micah.stohlmann@unlv.edu