Michelina Occhioni, Alessandra Beccaceci, Eleonora Paris
{"title":"Environmental education in distance learning: using Virtual Worlds to link geosciences and sustainability","authors":"Michelina Occhioni, Alessandra Beccaceci, Eleonora Paris","doi":"10.1080/10899995.2023.2266863","DOIUrl":null,"url":null,"abstract":"AbstractA Virtual World, the “Sustainability Hub” island, was developed and widely used during the COVID-19 pandemic, to support schools with distance-learning lessons, and the new mandatory Civic Education curriculum in Italy.Using a gamification approach, students learned about Agenda 2030 and sustainability focusing especially on themes related to geosciences, e.g., global warming, overexploitation of georesources and soil, recycling of critical elements, circular economy, and environmental footprint indicators.After a preliminary test involving 58 teachers, who evaluated the activity, 650 students from four schools in different geographic areas were involved. The students were divided into two groups, one directly accessing the virtual world as avatars (group W), the other participating in a sharing-screen mode (group S).Pre- and post-activity tests and a satisfaction survey were administered to assess learning outcomes and engagement. Questionnaire data analysis revealed good content acquisition for all students, high levels of students’ engagement and positive feedback.The evaluation of post- and pre-activity mean score tests highlights significant differences between the two groups, with knowledge gain for the W group being double compared to the S group (22.9 vs. 11.6). This result evidences the positive effect of virtual world activities on learning.Sustainability Hub allowed interactions between students, supporting their social needs in a time of crisis, but it can also represent a valid support to conventional teaching. The engaging environment involved students to discover the many interdisciplinary connections between geoscience and sustainability, making them aware of the central role of geoscientists in the Agenda 2030 goals.Keywords: Sustainabilitygeosciencesdistance-learningVirtual Worldsopensimulator AcknowledgementsAuthors are thankful to all teachers involved in the project and the colleagues of the UNICAMearth group, who helped improve this project. Reviewers’ comments were very useful in improving this paper.Disclosure statementNo potential conflict of interest was reported by the author(s).","PeriodicalId":35858,"journal":{"name":"Journal of Geoscience Education","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2023-10-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Geoscience Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/10899995.2023.2266863","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"Social Sciences","Score":null,"Total":0}
引用次数: 0
Abstract
AbstractA Virtual World, the “Sustainability Hub” island, was developed and widely used during the COVID-19 pandemic, to support schools with distance-learning lessons, and the new mandatory Civic Education curriculum in Italy.Using a gamification approach, students learned about Agenda 2030 and sustainability focusing especially on themes related to geosciences, e.g., global warming, overexploitation of georesources and soil, recycling of critical elements, circular economy, and environmental footprint indicators.After a preliminary test involving 58 teachers, who evaluated the activity, 650 students from four schools in different geographic areas were involved. The students were divided into two groups, one directly accessing the virtual world as avatars (group W), the other participating in a sharing-screen mode (group S).Pre- and post-activity tests and a satisfaction survey were administered to assess learning outcomes and engagement. Questionnaire data analysis revealed good content acquisition for all students, high levels of students’ engagement and positive feedback.The evaluation of post- and pre-activity mean score tests highlights significant differences between the two groups, with knowledge gain for the W group being double compared to the S group (22.9 vs. 11.6). This result evidences the positive effect of virtual world activities on learning.Sustainability Hub allowed interactions between students, supporting their social needs in a time of crisis, but it can also represent a valid support to conventional teaching. The engaging environment involved students to discover the many interdisciplinary connections between geoscience and sustainability, making them aware of the central role of geoscientists in the Agenda 2030 goals.Keywords: Sustainabilitygeosciencesdistance-learningVirtual Worldsopensimulator AcknowledgementsAuthors are thankful to all teachers involved in the project and the colleagues of the UNICAMearth group, who helped improve this project. Reviewers’ comments were very useful in improving this paper.Disclosure statementNo potential conflict of interest was reported by the author(s).
期刊介绍:
The Journal of Geoscience Education (JGE) is a peer-reviewed publication for geoscience education research, and serves as an international forum for research concerning the pedagogy, assessment, and philosophy of teaching and learning about the geosciences and related domains. JGE is a publication of the National Association of Geoscience Teachers, a non-profit, member-driven organization that supports a diverse, inclusive, and thriving community of educators and education researchers to improve teaching and learning about the Earth.