A. Udaya Shankar, Veena Tewari, Mujibur Rahman, Amitabh Mishra, K. K. Bajaj
{"title":"Impact of Virtual Reality (Vr) and Augmented Reality (Ar) in Education","authors":"A. Udaya Shankar, Veena Tewari, Mujibur Rahman, Amitabh Mishra, K. K. Bajaj","doi":"10.52783/tjjpt.v44.i4.1014","DOIUrl":null,"url":null,"abstract":"Virtual Reality (VR) and Augmented Reality (AR) technologies have emerged as powerful tools with the potential to revolutionize the field of education. This study provides an overview of the impact of VR and AR in education, drawing from existing research and analytical applications. The impact of VR in education is evident in its ability to create immersive and engaging learning experiences. Students can be transported to virtual environments that facilitate experiential learning, from exploring historical landmarks to simulating complex scientific experiments. The result is enhanced student engagement, improved retention of knowledge, and the development of practical skills. AR, on the other hand, overlays digital information onto the real world, enriching traditional educational materials. Interactive textbooks and guided field trips using AR provide students with dynamic and context-rich learning experiences. Language learners benefit from instant translations and pronunciation guides, while complex data becomes tangible through AR visualizations. Both VR and AR contribute to the promotion of collaborative learning, enabling students and educators to interact in virtual environments. These technologies offer new opportunities for special needs education, as they can be customized to cater to the unique requirements of individual learners. The adoption of VR and AR in education comes with challenges, including cost considerations, the need for suitable technical infrastructure, content development complexities, and the necessity to address safety concerns. Integrating VR and AR into the existing curriculum and ensuring alignment with educational objectives are also ongoing challenges. The study aim is to analyse the impact of VR and AR in education.","PeriodicalId":39883,"journal":{"name":"推进技术","volume":"23 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-10-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"推进技术","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.52783/tjjpt.v44.i4.1014","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"Engineering","Score":null,"Total":0}
引用次数: 1
Abstract
Virtual Reality (VR) and Augmented Reality (AR) technologies have emerged as powerful tools with the potential to revolutionize the field of education. This study provides an overview of the impact of VR and AR in education, drawing from existing research and analytical applications. The impact of VR in education is evident in its ability to create immersive and engaging learning experiences. Students can be transported to virtual environments that facilitate experiential learning, from exploring historical landmarks to simulating complex scientific experiments. The result is enhanced student engagement, improved retention of knowledge, and the development of practical skills. AR, on the other hand, overlays digital information onto the real world, enriching traditional educational materials. Interactive textbooks and guided field trips using AR provide students with dynamic and context-rich learning experiences. Language learners benefit from instant translations and pronunciation guides, while complex data becomes tangible through AR visualizations. Both VR and AR contribute to the promotion of collaborative learning, enabling students and educators to interact in virtual environments. These technologies offer new opportunities for special needs education, as they can be customized to cater to the unique requirements of individual learners. The adoption of VR and AR in education comes with challenges, including cost considerations, the need for suitable technical infrastructure, content development complexities, and the necessity to address safety concerns. Integrating VR and AR into the existing curriculum and ensuring alignment with educational objectives are also ongoing challenges. The study aim is to analyse the impact of VR and AR in education.
期刊介绍:
"Propulsion Technology" is supervised by China Aerospace Science and Industry Corporation and sponsored by the 31st Institute of China Aerospace Science and Industry Corporation. It is an important journal of Chinese degree and graduate education determined by the Academic Degree Committee of the State Council and the State Education Commission. It was founded in 1980 and is a monthly publication, which is publicly distributed at home and abroad.
Purpose of the publication: Adhere to the principles of quality, specialization, standardized editing, and scientific management, publish academic papers on theoretical research, design, and testing of various aircraft, UAVs, missiles, launch vehicles, spacecraft, and ship propulsion systems, and promote the development and progress of turbines, ramjets, rockets, detonation, lasers, nuclear energy, electric propulsion, joint propulsion, new concepts, and new propulsion technologies.